• In Her Majesty's Name: Steampunk Skirmish Wargaming Rules See large image

    In Her Majesty's Name: Steampunk Skirmish Wargaming Rules (Osprey Wargames) (Paperback) By (author) Craig Cartmell, By (author) Charles Murton, Illustrated by Fabien Esnard-Lascombe

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    DescriptionIt is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In "Her Majesty's Name" sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In "Her Majesty's Name" has been designed to allow maximum versatility for the player - if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Legion Etrangere, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

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  • Full bibliographic data for In Her Majesty's Name

    In Her Majesty's Name
    Steampunk Skirmish Wargaming Rules
    Authors and contributors
    By (author) Craig Cartmell, By (author) Charles Murton, Illustrated by Fabien Esnard-Lascombe
    Physical properties
    Format: Paperback
    Number of pages: 64
    Width: 180 mm
    Height: 246 mm
    Thickness: 8 mm
    Weight: 200 g
    ISBN 13: 9781780962894
    ISBN 10: 1780962894

    B&T Merchandise Category: GEN
    B&T Book Type: NF
    BIC E4L: HOB
    Ingram Theme: CHRN/19CNTY
    Nielsen BookScan Product Class 3: T11.5
    LC classification: GV
    B&T Modifier: Academic Level: 05
    Libri: I-HP
    Ingram Subject Code: HP
    B&T Modifier: Continuations: 02
    B&T General Subject: 370
    Warengruppen-Systematik des deutschen Buchhandels: 24250
    Abridged Dewey: 793
    BISAC V2.8: HIS037060, HIS000000
    BIC subject category V2: WDHW
    B&T Approval Code: A09708010
    BISAC V2.8: GAM010000
    DC23: 793.92
    Illustrations note
    Illustrationsstrations (black and white, and colour)
    Osprey Publishing
    Imprint name
    Osprey Publishing
    Publication date
    21 May 2013
    Publication City/Country
    Author Information
    With over 30 years' experience as a wargamer, Craig has been writing, playing and publishing his own wargames rules online since the mid-90s. Recently, he formed the Forge of War Development Group to further develop his games and now has an active cadre of 30 other writers. Charles Murton also has more than 30 years of tabletop, role-playing and board wargaming experience, and has gamed with Craig for about 25 of those years. Charles is also a target shooter and brings practical weapons knowledge to the rules-writing team. Jesse McGibney was born in Saskatoon, Canada in 1987, and graduated with a degree in Illustration from Sheridan College in 2009. He is the co-founder and lead artist of the independent video-game studio, AlienTrap Games. Jesse also enjoys doing freelance illustration for various publishing houses, including Fantasy Flight Games and Osprey Publishing. He currently resides, along with too many half-painted miniatures and rulebooks, in Toronto, Canada.
    Table of contents
    Introduction/ Overview/ Creating an Adventuring Company/ Rules of Play/ Vehicles & Mounts/ Campaign Rules/ Pre-generated Force Lists