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    Hello Avatar: Rise of the Networked Generation (Hardback) By (author) B. Coleman, Foreword by Clay Shirky

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    DescriptionHello Avatar! Or, llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the "x-reality" that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency--our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities--in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject--all of us who represent aspects of ourselves and our work across the mediascape.


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  • Full bibliographic data for Hello Avatar

    Title
    Hello Avatar
    Subtitle
    Rise of the Networked Generation
    Authors and contributors
    By (author) B. Coleman, Foreword by Clay Shirky
    Physical properties
    Format: Hardback
    Number of pages: 216
    Width: 142 mm
    Height: 218 mm
    Thickness: 20 mm
    Weight: 476 g
    Language
    English
    ISBN
    ISBN 13: 9780262015714
    ISBN 10: 0262015714
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.0
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    BISAC V2.8: SOC052000
    BIC subject category V2: JFCA, JFD
    B&T Modifier: Academic Level: 01
    LC subject heading:
    BIC subject category V2: UBJ
    BISAC V2.8: SOC022000
    DC22: 302.231
    LC subject heading:
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    Ingram Subject Code: XG
    B&T Merchandise Category: UP
    BISAC V2.8: COM079000
    LC subject heading:
    BISAC V2.8: COM079010
    BIC subject category V2: UYZ
    DC22: 302.30285
    BISAC V2.8: COM057000
    LC subject heading:
    Warengruppen-Systematik des deutschen Buchhandels: 17390
    DC22: 302.23/1
    BISAC V2.8: COM087000
    LC classification: BD331 .C565 2011
    LC subject heading: , , , , ,
    Ingram Theme: ASPT/PHILAS
    Thema V1.0: JBCC1, UBJ, UYZ, JBCT1
    Edition statement
    New ed.
    Illustrations note
    47 figures
    Publisher
    MIT Press Ltd
    Imprint name
    MIT Press
    Publication date
    02 December 2011
    Publication City/Country
    Cambridge, Mass.
    Author Information
    B. Coleman is Assistant Professor of Writing and New Media in MIT's Program in Writing and Humanistic Studies and Comparative Media Studies. She is Faculty Director of the C3 Game Culture and Mobile Media initiative.
    Review quote
    "... a well-researched, engaging book that will amplify your curiosity for the virtual landscapes."--Dr. Ornella Corazza, Leonardo Reviews