• The Haskell School of Expression: Learning Functional Programming through Multimedia See large image

    The Haskell School of Expression: Learning Functional Programming through Multimedia (Paperback) By (author) Paul Hudak

    $50.39 - Save $4.32 (7%) - RRP $54.71 Free delivery worldwide Available
    Dispatched in 1 business day
    When will my order arrive?
    Add to basket | Add to wishlist |

    Also available in...
    Hardback $132.13

    DescriptionFunctional programming is a style of programming that emphasizes the use of functions (in contrast to object-oriented programming, which emphasizes the use of objects). It has become popular in recent years because of its simplicity, conciseness, and clarity. This book, first published in 2000, teaches functional programming as a way of thinking and problem solving, using Haskell, the most popular purely functional language. Rather than using the conventional (boring) mathematical examples commonly found in other programming language textbooks, the author uses examples drawn from multimedia applications, including graphics, animation, and computer music, thus rewarding the reader with working programs for inherently more interesting applications. Aimed at both beginning and advanced programmers, this tutorial begins with a gentle introduction to functional programming and moves rapidly on to more advanced topics. Details about progamming in Haskell are presented in boxes throughout the text so they can be easily found and referred to.


Other books

Other people who viewed this bought | Other books in this category
Showing items 1 to 10 of 10

 

Reviews | Bibliographic data
  • Full bibliographic data for The Haskell School of Expression

    Title
    The Haskell School of Expression
    Subtitle
    Learning Functional Programming through Multimedia
    Authors and contributors
    By (author) Paul Hudak
    Physical properties
    Format: Paperback
    Number of pages: 382
    Width: 152 mm
    Height: 226 mm
    Thickness: 16 mm
    Weight: 299 g
    Language
    English
    ISBN
    ISBN 13: 9780521644082
    ISBN 10: 0521644089
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 02
    B&T Modifier: Text Format: 06, 01
    B&T General Subject: 224
    Ingram Subject Code: XL
    LC subject heading: ,
    BISAC V2.8: COM051230
    B&T Merchandise Category: UP
    BISAC V2.8: COM051010
    Warengruppen-Systematik des deutschen Buchhandels: 16330
    BIC subject category V2: UMJ
    B&T Approval Code: A93685300
    BISAC V2.8: COM051210
    DC21: 005.114
    LC subject heading:
    DC22: 005.1/14
    B&T Approval Code: A93600500
    DC22: 005.114
    LC classification: QA76.62 .H83 2000
    Thema V1.0: UMJ
    Edition
    4
    Edition statement
    4th New ed.
    Illustrations note
    15 b/w illus. 75 exercises
    Publisher
    CAMBRIDGE UNIVERSITY PRESS
    Imprint name
    CAMBRIDGE UNIVERSITY PRESS
    Publication date
    01 December 2005
    Publication City/Country
    Cambridge
    Review quote
    '... a rather unusual and very interesting book for the functional programming community. The author's style is wonderful, and he is good at explaining the material ... unique in the field of functional programming'. M. Ivanovi'c, Artificial Intelligence '... a novel and intuitively appealing approach to teaching functional programming ... could profitably be used for an advanced undergraduate course focusing on domain-specific languages in this area.' Journal of Functional Programming
    Table of contents
    1. Problem solving, programming and calculation; 2. A module of shapes: part I; 3. Simple graphics; 4. Shapes II: drawing shapes; 5. Polymorphic and higher-order functions; 6. Shapes III: perimeters of shapes; 7. Trees; 8. A module of regions; 9. More about higher-order functions; 10. Drawing regions; 11. Proof by induction; 12. Qualified types; 13. A module of simple animations; 14. Programming with streams; 15. A module of reactive animations; 16. Communicating with the outside world; 17. Rendering reactive animations; 18. Higher-order types; 19. An imperative robot language; 20. Functional music composition; 21. Algebraic properties of multimedia; 22. Interpreting functional music; 23. A tour of the prelude list module; 24. A Tour of Haskell's standard type classes.