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Hard Real-time Computing Systems

Hard Real-time Computing Systems

Paperback Real-Time Systems

By (author) Giorgio C. Buttazzo

List price $124.00

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Format
Hardback $79.19
  • Publisher: Springer-Verlag New York Inc.
  • Format: Paperback | 440 pages
  • Dimensions: 156mm x 234mm x 22mm | 613g
  • Publication date: 1 December 2010
  • Publication City/Country: New York, NY
  • ISBN 10: 1441935789
  • ISBN 13: 9781441935786
  • Edition: 2
  • Edition statement: 2nd ed. Softcover of orig. ed. 2005
  • Illustrations note: black & white illustrations

Product description

Hard Real-Time Computing Systems: Predictable Scheduling Algorithms and Applications is a basic treatise on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, illustrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems which can be used to support critical control applications. This volume serves as a textbook for advanced level courses on the topic. Each chapter provides basic concepts, which are followed by algorithms that are illustrated with concrete examples, figures and tables. Exercises are included with each chapter and solutions are given at the end of the book. The book also provides an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications.

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Review quote

From the reviews: "This book ! . represents the fruit of a 15-year research career. ! The target audience for the book ! will benefit from the large number of illustrations, and the exercises that accompany each chapter. The exercises will be very helpful when digesting ! . Overall, the book is an excellent introductory textbook for predictable scheduling in hard real-time computing systems, combining the right balance of theory and practice." (Computing Reviews, April 2004)

Back cover copy

HARD REAL-TIME COMPUTING SYSTEMSPredictable Scheduling Algorithms and Applications, Second Edition Real-time systems play a crucial role in our society, supporting several important application areas, such as nuclear and chemical plant control, flight control systems, traffic control in airports, harbors, and train stations, telecommunication systems, industrial automation, robotics, defensive military systems and space missions. Despite such a large number of critical applications, most of the current real-time systems are still designed and implemented using low level programming and empirical techniques without the support of a precise scientific methodology. The consequence of this approach is a lack of reliability, which in critical applications may cause serious damage to the environment or result in significant human loss. Hard Real-Time Computing Systems is a basic treatise on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, illustrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems which can be used to support critical control applications. The book covers such topics as aperiodic task scheduling, periodic task scheduling, fixed priority servers, dynamic priority servers, resource access protocols, handling overload conditions, kernel design issues, application design issues and real-time operating systems and standards. Hard Real-Time Computing Systems serves as a textbook for advanced level courses on the topic. Each chapter provides basic concepts, which are followed by algorithms that are illustrated with concrete examples, figures and tables. Exercises are included with each chapter and solutions are given at the end of the book. The book also provides an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications, which may include such topics as robotics, plant control, monitoring systems, data acquisition, simulations of real-world systems, virtual reality, and interactive games.

Table of contents

A General View.- Basic Concepts.- Aperiodic Task Scheduling.- Periodic Task Scheduling.- Fixed-Priority Servers.- Dynamic Priority Servers.- Resource Access Protocols.- Handling Overload Conditions.- Kernel Design Issue.- Application Design Issues.- Real-Time Operating Systems and Standard.- Solutions to the Exercises.- Glossary.