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    Handbook of Augmented Reality (Hardback) Edited by Borko Furht

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    DescriptionAugmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.


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    Title
    Handbook of Augmented Reality
    Authors and contributors
    Edited by Borko Furht
    Physical properties
    Format: Hardback
    Number of pages: 768
    Width: 163 mm
    Height: 241 mm
    Thickness: 53 mm
    Weight: 1,270 g
    Language
    English
    ISBN
    ISBN 13: 9781461400639
    ISBN 10: 1461400635
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    LC subject heading:
    B&T Modifier: Text Format: 02
    BIC subject category V2: UYT
    Warengruppen-Systematik des deutschen Buchhandels: 16320
    B&T Modifier: Academic Level: 02
    LC classification: Q
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    LC subject heading:
    B&T Merchandise Category: COM
    Ingram Subject Code: XG
    BISAC V2.8: COM012000
    LC subject heading:
    DC22: 006.6
    BIC subject category V2: UYV
    Abridged Dewey: 006
    LC classification: QA76.9.H85
    BIC subject category V2: UYQV
    LC classification: T385, QA76.575
    LC subject heading:
    LC classification: QA76.9.U83
    BISAC V2.8: COM034000, COM070000
    Libri: BILD2150, BILE2800, GRAF6508
    BISAC V2.8: COM016000
    LC subject heading:
    Libri: MULT2400
    LC subject heading:
    DC23: 006.8
    LC classification: QA75.5-76.95, TA1637-1638
    Thema V1.0: UYT, UYQV, UYV, UYZG
    Edition statement
    2011
    Illustrations note
    375 black & white illustrations, biography
    Publisher
    Springer-Verlag New York Inc.
    Imprint name
    Springer-Verlag New York Inc.
    Publication date
    01 November 2011
    Publication City/Country
    New York, NY
    Table of contents
    PART I TECHNOLOGIES.- Augmented Reality: An Overview.- New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment.- Visualization Techniques for Augmented Reality.- Mobile Augmented Reality Game Engine.- Head-Mounted Projection Display Technology and Applications.- Wireless Displays in Educational Augmented Reality Applications.- Mobile Projection Interfaces for Augmented Reality Applications.- Interactive Volume Segmentation and Visualization in Augmented Reality.- Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces.- Large Scale Spatial Augmented Reality for Design and Prototyping.- Markless Tracking for Augmented Reality.- Enhancing Interactivity in Handheld AR Environments.- Evaluating Augmented Reality Systems.- Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space.- Referencing Patterns in Collaborative Augmented Reality.- QR Code Based Augmented Reality and Its Applications.- Evolution of a Tracking System.- Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.- Survey of Use Cases for Mobile Augmented Reality Browsers.- PART II APPLICATIONS.- Augmented Reality for Nano Manipulation.- Augmented Reality in Psychology.- Environmental Planning Using Augmented Reality.- Mixed Reality Manikins for Medical Education.- Augmented Reality Applied to Edutainment.- Designing Mobile Augmented Reality Games.- Network Middleware for Mobile and Pervasive Large Scale Augmented Reality Games.- 3D Medical Imaging and Augmented Reality for Image-Guided Surgery.- Augmented Reality in Assistive Technology and Rehabilitation Engineering.- Using Augmentation Techniques for Performance Evaluation in Automotive Safety.- Augmented Reality in Product Development and Manufacturing.- Military Applications of Augmented Reality.- Augmented Reality in Exhibition and Entertainment for the Public.- GIS and Augmented Reality: State of the Art and Issues.