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    HTML5 for IOS and Android: A Beginners Guide (Beginner's Guide (McGraw Hill)) (Paperback) By (author) Robin Nixon

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    DescriptionA step-by-step tutorial to HTML5 mobile application development HTML5 for iOS and Android: A Beginners Guide leads you from the first steps of creating a Web page, through styling it with CSS, and then giving it dynamic interactivity with JavaScript. You'll learn how to create real-world websites and apps for both the Apple iPhone/iPad and Google Android platforms. Advice on how to handle platforms such as Nokia, Palm Pre, and others is included. The book serves as a one-stop guide and reference, providing all the information required to develop useable mobile apps and websites from scratch. Features covered include offline support, Canvas, video, advanced forms, and the Geolocation API. HTML5 for iOS and Android: A Beginners Guide Provides an all-in-one guide for mobile developers--everything needed to go from beginner status to pro developer is included Explains both basic HTML and HTML5 Covers Apple iPhone/iPad and Google Android platforms Shows how to create websites, web apps, and self-contained (native) apps Contains a full JavaScript tutorial, with particular reference to using it on mobile and touch devices Includes a guide to using CSS in a mobile environment Features detailed graphics for every step of each process Offers the examples from the book for download Easy-to-follow coverage: The Core Technologies; Introduction to HTML; What's New in HTML 5; Introduction to CSS; The CSS3 Enhancements; Introduction to JavaScript; Using JavaScript with HTML5; Introduction to PHP; Introduction to MySQL; Developing for Mobile Devices; Developing Mobile Friendly Websites; Using the eML eBook Platform; Developing Web Applications; Creating Self-Contained Applications; Setting Up the Apple SDK; Creating iOS Standalone Apps; Setting Up the Android SDK; Creating Android Standalone Apps

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  • Full bibliographic data for HTML5 for IOS and Android

    HTML5 for IOS and Android
    A Beginners Guide
    Authors and contributors
    By (author) Robin Nixon
    Physical properties
    Format: Paperback
    Number of pages: 480
    Width: 186 mm
    Height: 232 mm
    Thickness: 26 mm
    Weight: 821 g
    ISBN 13: 9780071756334
    ISBN 10: 0071756337

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 01
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: COM
    Ingram Subject Code: XB
    Libri: I-XB
    BIC subject category V2: UMW
    LC subject heading:
    Warengruppen-Systematik des deutschen Buchhandels: 16360
    DC22: 006.74
    B&T General Subject: 233
    BISAC V2.8: COM051270, COM060090
    LC subject heading: ,
    DC22: 006.7/4
    BISAC V2.8: COM051370
    LC classification: QA76.76.H94 N59 2011
    LC subject heading: ,
    BIC subject category V2: UMS
    DC23: 006.74
    Thema V1.0: UMX, UMW, UMS
    Illustrations note
    McGraw-Hill Education - Europe
    Imprint name
    Publication date
    02 August 2011
    Publication City/Country
    New York
    Author Information
    Robin Nixon is a developer and freelance technical writer who has published more than 500 articles in magazines such as PC Plus, PCW, Web User, .net, PC Advisor, and PC Answers. He is the author of several computer books, including Plug-In PHP and Plug-In JavaScript. Robin has practical, real-world experience in porting to and developing applications for Apple and Android devices.
    Table of contents
    Part I: The Core Technologies Chapter 1 Introduction to HTML Chapter 2 What's New in HTML 5 Chapter 3 Introduction to CSS Chapter 4 The CSS3 Enhancements Chapter 5 Introduction to JavaScript Chapter 6 Using JavaScript with HTML5 Chapter 7 Introduction to PHP Chapter 8 Introduction to MySQL Part II: Developing for Mobile Devices Chapter 9 Developing Mobile Friendly Websites Chapter 10 Using the eML eBook Platform Chapter 11 Developing Web Application Part III: Creating Self-Contained Applications Chapter 12 Setting Up the Apple SDK Chapter 13 Creating iOS Standalone Apps Chapter 14 Setting Up the Android SDK Chapter 15 Creating Android Standalone Apps