Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design: Beginner's Guide

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The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.

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  • Paperback | 270 pages
  • 190.5 x 233.68 x 17.78mm | 498.95g
  • Packt Publishing Limited
  • BirminghamUnited Kingdom
  • English
  • black & white illustrations
  • 1849691347
  • 9781849691345
  • 528,653

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About Robin De Jongh

Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide. He works as a book editor and lives near Nottingham, England.

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