Generative Art

Generative Art

Paperback

By (author) Matt Pearson

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  • Publisher: Manning Publications
  • Format: Paperback | 300 pages
  • Dimensions: 201mm x 203mm x 15mm | 408g
  • Publication date: 1 September 2011
  • Publication City/Country: New York
  • ISBN 10: 1935182625
  • ISBN 13: 9781935182627
  • Illustrations note: figures
  • Sales rank: 70,781

Product description

DESCRIPTION Artists have always explored new media, and computer-based artists are no exception. Generative art, an emerging technique where print or onscreen images are created by use of computer algorithms, finds the artistic intersection between programming, computer graphics, and individual expression. Generative Art presents both the technique and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece. The book includes concise tutorials for each of the technical components required to create the book's examples, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. KEY POINTS * Introduction to the principles of algorithmic art * Brief Processing language tutorial * Establishing artistic "ground rules" for a new work * Using random, semi-random, emergent and fractal processes * Finding fresh approaches to the discipline of programming * Sixteen-page full-color section of beautiful artwork

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Author information

Matt Pearson is a writer and coder based in Brighton UK. His popular blog http://zenbullets.com/ recently won "best blog" at the DiMAS awards. Matt is also the creative force behind the 100 Abandoned Artworks Generative Art project http://abandonedart.org/, where you can see many examples of his work.

Table of contents

Introduction: The organic vs. the mechanical Part 1: Creative Coding 1. Generative art: In theory and practice 2. Processing: A programming language for artists Part 2: Randomness and Noise 3. The wrong way to draw a line 4. The wrong way to draw a circle 5. Adding dimensions Part 3: Complexity 6. Emergence 7. Autonomy 8. Fractals