Gamestar Mechanic For Dummies

Gamestar Mechanic For Dummies

Paperback For Dummies (Computers)

By (author) Jacob Cordeiro

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  • Publisher: John Wiley & Sons Inc
  • Format: Paperback | 352 pages
  • Dimensions: 185mm x 229mm x 18mm | 590g
  • Publication date: 1 July 2014
  • Publication City/Country: New York
  • ISBN 10: 1118832124
  • ISBN 13: 9781118832127
  • Sales rank: 1,379,551

Product description

Level up from gamer to creator with Gamestar Mechanic Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive feedback from other users. You can also take an online game design course where an expert instructor is right there to help you. Gamestar Mechanic For Dummies will show you how to get the most out of the site and build your very best game. Author Jacob Cordeiro, author of Minecraft For Dummies and a former Gamestar Mechanic teacher, shows you all the tips and tricks and teaches you the principles behind your design. Go through all of the phases of game design Plan, design and build your own video game Take a more active role in your gaming Share your game with others and get feedback Learn the principles of good game design Gamestar Mechanic offers an online community for collaboration, support and sharing, and makes learning valuable skills feel like gameplay. Gamestar Mechanic For Dummies will help you get the most out of your game creation experience.

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Author information

Jacob Cordeiro is a math and gaming enthusiast attending the Stanford Online High School. He was a panelist at the Games for Change conference in 2012, and taught classes in the Gamestar Mechanic platform in the same year. Jacob is the author of Minecraft For Dummies, Portable Edition.

Back cover copy

"Learn to: "Use this popular game design website to develop game-building techniquesCreate your own game with drag-and-drop technologyPublish your game for others to playYour complete, easy-to-use guide to creating great games with Gamestar MechanicWant to build great games but keep getting stuck? This comprehensive guide to Gamestar Mechanic will get you up and running in no time! Perfect for game designers of all ages, and with no experience necessary, this book provides the aspiring designer with all the tools needed to start using the Gamestar Mechanic website to build great games today!Dive in -- get a complete overview of Gamestar Mechanic, including the Quest, the Workshop, the toolbox, and Game AlleyThe ins and outs -- jump into game playing, completing quests, and the first stages of designing your own gameThat winning personality -- take part in the Gamestar community by reviewing games and meeting other mechanicsDesign a masterpiece -- understand what makes a great game, how to redesign a game, and how to use advanced design techniquesGo deep -- find out about premium site content, additional design options, and taking classesOpen the book and find: An overview of Gamestar Mechanic componentsTips on creating an account, navigating the site, and moreThe lowdown on playing games and completing missionsComplete game design instructionsInfo on earning ranks and badgesHow to balance and improve your gamesTen pitfalls to avoid in Gamestar Mechanic projects

Table of contents

Introduction 1 Part I: Introducing the Gamestar Mechanic World 5 Chapter 1: What Is Gamestar Mechanic? 7 Chapter 2: Getting Up and Running 17 Part II: Playing and Designing Games 41 Chapter 3: The Basics of Playing a Game 43 Chapter 4: Completing Quest Missions 55 Chapter 5: Designing and Publishing Your First Game 75 Chapter 6: Understanding Sprites 105 Part III: Participating in the Gamestar Community 143 Chapter 7: Reviewing Games 145 Chapter 8: Earning Ranks and Badges 157 Chapter 9: Meeting the Mechanics 171 Chapter 10: Making Yourself Known within the Community 181 Part IV: Designing Masterpieces 191 Chapter 11: Understanding What Makes a Good Game 193 Chapter 12: Designing and Redesigning Games 211 Chapter 13: Seeking True Mastery in Game Design 223 Part V: Going Deeper in the Gamestar World 245 Chapter 14: Examining Premium Content 247 Chapter 15: Entering Game Design Contests 261 Chapter 16: Teaching and Learning through Gamestar Mechanic 277 Part VI: The Part of Tens 299 Chapter 17: Ten Types of Gameplay 301 Chapter 18: Ten Pitfalls of Gamestar Mechanic Projects 309 Index 319