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    Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices (Hardback) Edited by Thomas Connolly, Edited by Mark Stansfield, Edited by Liz Boyle

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    DescriptionGames-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, promoting the development and adoption of best practices. Through a combination of theoretical chapters as well as practical case studies, readers will benefit from expert knowledge and learn from the experiences of both researchers and practitioners from across the globe.


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    Title
    Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces
    Subtitle
    Techniques and Effective Practices
    Authors and contributors
    Edited by Thomas Connolly, Edited by Mark Stansfield, Edited by Liz Boyle
    Physical properties
    Format: Hardback
    Number of pages: 396
    Width: 216 mm
    Height: 280 mm
    Thickness: 22 mm
    Weight: 1,201 g
    Language
    English
    ISBN
    ISBN 13: 9781605663609
    ISBN 10: 1605663603
    Classifications

    Warengruppen-Systematik des deutschen Buchhandels: 17230
    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Merchandise Category: TXT
    B&T Modifier: Region of Publication: 01
    LC subject heading: , ,
    B&T Modifier: Subject Development: 23
    Ingram Subject Code: ED
    Libri: I-ED
    B&T Modifier: Text Format: 02
    B&T General Subject: 340
    B&T Modifier: Academic Level: 02
    B&T Modifier: Text Format: 01
    BISAC V2.8: EDU039000
    B&T Modifier: Subject Development: 24
    BISAC V2.8: EDU001000
    BIC subject category V2: UYZ
    LC subject heading: ,
    BISAC V2.8: COM005000
    DC22: 371.337
    BISAC V2.8: COM057000
    DC22: 371.33/7
    LC subject heading:
    LC classification: LB1029.G3 G32 2009, 2008047744
    Thema V1.0: JNV, UYZ
    Illustrations note
    1, black & white illustrations
    Publisher
    IGI Global
    Imprint name
    Information Science Reference
    Publication date
    14 April 2011
    Publication City/Country
    Hershey
    Author Information
    Thomas Connolly is a Professor and Chair of the ICT in Education Research Group at the University of the West of Scotland and is Director of the Scottish Centre for Enabling Technologies and Director for the Centre of Excellence in Games-based Learning. His specialisms are online learning, games-based learning and database systems. He has published papers in a number of international journals as well as authoring the highly acclaimed books �Database Systems: A Practical Approach to Design, Implementation, and Management�, �Database Solutions� and �Business Database Systems�, all published by Addison Wesley Longman. Professor Connolly also serves on the editorial boards of many international journals, as well as managing several large-scale externally funded research projects. Mark Stansfield (PhD) is a Senior Lecturer in the School of Computing at the University of the West of Scotland. He has published numerous papers in areas relating to e-learning, games based e-learning and virtual campuses. Mark Stansfield also serves on the editorial boards of several international journals that include the International Journal of Information Management, Journal of Information Systems Education, ALT-J and the Journal of IT Education, as well as being an Editor of the Interdisciplinary Journal of E-Learning and Learning Objects. He is Project Coordinator and Principal Investigator of the European Commission co-financed project �Promoting Best Practice in Virtual Campuses (PBP-VC)�. Liz Boyle is a Lecturer in Psychology in the School of Social Sciences at the University of the West of Scotland. She has published papers on approaches to learning, learning styles and personality, motivation and games-based learning.
    Table of contents
    Content integration in games-based learning Digital board games Games-based learning in the classroom Games-based learning evaluation framework Games-based learning systems Pedagogy and technology Profiling users in educational games Role�playing in learning Student perceptions of games-based learning Virtual environments for learning