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    Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Hardback) By (author) Karen Collins

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    DescriptionA distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.


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  • Full bibliographic data for Game Sound

    Title
    Game Sound
    Subtitle
    An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
    Authors and contributors
    By (author) Karen Collins
    Physical properties
    Format: Hardback
    Number of pages: 216
    Width: 212 mm
    Height: 238 mm
    Thickness: 22 mm
    Weight: 640 g
    Language
    English
    ISBN
    ISBN 13: 9780262033787
    ISBN 10: 026203378X
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    Libri: I-MU
    Ingram Subject Code: MU
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 01
    B&T Modifier: Subject Development: 01
    BISAC V2.8: MUS020000
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    BISAC V2.8: MUS041000
    B&T Merchandise Category: UP
    BIC subject category V2: UGG
    Warengruppen-Systematik des deutschen Buchhandels: 16380
    BISAC V2.8: COM012040
    BIC subject category V2: UGM
    DC22: 781.54
    LC subject heading:
    DC22: 781.5/4
    LC subject heading:
    LC classification: ML3540.7 .C65 2008
    Thema V1.0: AVC, UGM, UGG
    Illustrations note
    50 b&w illus., 7 tables
    Publisher
    MIT Press Ltd
    Imprint name
    MIT Press
    Publication date
    31 October 2008
    Publication City/Country
    Cambridge, Mass.
    Author Information
    Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).
    Review quote
    "Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player involvement in story, environment, and character, with specific examples on creating a more immersive, interactive experience. A monumental contribution!"--David Sonnenschein, author Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema "Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple or trivial. Game Sound shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention."--The Fat Man, George Alistair Sanger, Legendary Game Audio Guru -- George Sanger "Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple nor trivial. Game Sound shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention." The Fat Man , George Alistair Sanger , Legendary Game Audio Guru