Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

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With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: * Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization * Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. * Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. * Improved and expanded coverage of triangle meshes and mesh data structures. * A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

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Product details

  • Hardback | 804 pages
  • 193.04 x 238.76 x 40.64mm | 1,519.53g
  • Taylor & Francis Inc
  • A K Peters
  • Natick, United States
  • English
  • Revised
  • 3rd Revised edition
  • , black & white illustrations, black & white line drawings, figures, colour plates
  • 1568814690
  • 9781568814698
  • 243,736

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Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library. -- The Midwest Book Review, December 2009

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About Peter Shirley

Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University. Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.

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