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    From Pac-man to Pop Music: Interactive Audio in Games and New Media (Ashgate Popular and Folk Music) (Paperback) Edited by Karen Collins

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    DescriptionDigital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

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  • Full bibliographic data for From Pac-man to Pop Music

    From Pac-man to Pop Music
    Interactive Audio in Games and New Media
    Authors and contributors
    Edited by Karen Collins
    Physical properties
    Format: Paperback
    Number of pages: 250
    Width: 156 mm
    Height: 232 mm
    Thickness: 16 mm
    Weight: 440 g
    ISBN 13: 9780754662112
    ISBN 10: 075466211X

    BIC E4L: COM
    BISAC V2.8: SOC052000
    BIC subject category V2: UG
    Nielsen BookScan Product Class 3: S10.8
    BIC subject category V2: UDX
    BISAC V2.8: MUS041000
    BIC subject category V2: UYU
    BISAC V2.8: COM034000
    DC22: 006.5
    BISAC V2.8: COM087010
    Ingram Subject Code: XM
    DC22: 781.54
    Thema V1.0: UG, UYU, UDX
    Illustrations note
    includes 7 b&w illustrations & 17 line drawings
    Ashgate Publishing Group
    Imprint name
    Ashgate Publishing Limited
    Publication date
    12 May 2008
    Publication City/Country
    Author Information
    Karen Collins is based in the Canadian Centre of Arts and Technology at the University of Waterloo, Canada.
    Table of contents
    Introduction, Karen Collins; Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2, Antti-Ville Karja.; Part 2 Ringtones and Mobile Phones: Could ringtones be more annoying?, Peter Drescher; Indeterminate adaptive digital audio for games on mobiles, Agnes Guerraz and Jacques Lemordant.; Part 3 Instruments and Interactions: Theoretical approaches to composing dynamic music for games, Jesper Kaae; Realising groundbreaking adaptive music, Tim van Geelen; The composition-instrument: emergence, improvisation, and interaction in games and new media, Norbert Herber.; Part 4 Techniques and Technologies: Dynamic range: subtlety and silence in video game sound, Rob Bridgett; An introduction to granular synthesis in video games, Leonard Paul.; Part 5 Audio and Audience: Chip music: low tech data music sharing, Anders Carlsson; Left in the dark: playing computer games with the sound turned off, Kristine Jorgensen; Music theory in music games, Peter Schultz; Annotated bibliography and resources, Erica Kudisch and Tim van Geelen; Bibliography; Index.