- Publisher: Osprey Publishing
- Format: Hardback | 176 pages
- Dimensions: 192mm x 244mm x 22mm | 880g
- Publication date: 19 April 2011
- Publication City/Country: Osprey
- ISBN 10: 1849085161
- ISBN 13: 9781849085168
- Illustrations note: colour illustrations
- Sales rank: 60,480
"Force on Force" brings the drama and action of modern warfare to the tabletop using miniature soldiers. The rules cover all aspects of modern warfare from the confidence and supply level of troops to air-strikes and off-board artillery and accommodates scenarios set anywhere from the end of World War II to the conflicts on today's news without sacrificing either character or playability. From infantry and armour to artillery and air support, "Force on Force" presents everything that players need to recreate post-World War II warfare between conventional, combined-arms forces. The book also contains the Ambush Alley rules that allow players to recreate intense counterinsurgency actions in an urban environment.
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Publishers of the best-selling Ambush Alley rules for modern counterinsurgency warfare.
By Adrian Jarvis 03 May 2011
An excellent set of miniature war game rules for all post WWII conflicts. The book contains rules for both regular v regular and regular v irregular battles. The game is played on a small table (either 2' x 2' or 4' x 4') which at first seems too small but actually works very well. The game is a skirmish level game in the sense that the figure ratio is 1:1. Forces are organised into fire teams of four or so figures. Typical games have four to six fire teams aside. The rules feature a nice reaction system that allows the currently acting fire team to be interrupted by the fire (or movement) or an enemy unit. The rules favour the quality of the troops rather than the details of their weapons systems.
The book it self is the best looking rule book I've ever seen. The book is full colour and illustrated through out with images from Osprey's vast archive.
Highly recommended to any war gamer interested in the any conflicts post WWII.
By Francis Li 18 Apr 2011
There aren't a vast number of rules available for post-WW2 tabletop wargames to begin with, Force on Force, a second, new and improved edition of the original Ambush Alley & Force on Force released back in 2008 sets the gold standard to 'Modern Warfare'.
It's based on a clever system of both players rolling opposing dice. Players generally need to roll 4+ to succeed and the skill of each character or squad is reflected by rolling D6's; D8's; D10's or D12's. It makes squad to Platoon level combat quick and easy and the rules themselves are perfect for gaming 'counter-insurgency operations' in Iraq & Afghanistan, where a small number of regular trained troops can stand a chance against superior numbers of untrained militia and angry mobs while presenting both sides with a tactical challenge.
These rules are not skirmish rules (i.e. The rules do not drill down to looking at the difference between an M4, AK-47 and SCAR or the difference between Ranger Armour and Dragonskin), but they allow players to play games on a 'skirmish' level, between a fireteam of Marines vs. several dozen militia, up to big battles involving company sized engagements between regular trained troops, tanks and air support. By cleverly reflecting the difference in training, morale, confidence and supply of troops in the modern battlefield.
For those who own the original rules, there is some nice updating of the rules in vehicle combat. At the time of writing I can't say what other big changes are there, but at a glance, the big change is that the vehicle rules are more 'fleshed out'.
Also, the new book is beautifully presented and illustrated. One of the best Osprey books out there with full colour illustrations and photos on every glossy page.
"Quick to learn and play, the game rewards players who use well-considered, modern tactics to fight for victory." -"Model Retailer" (July 2011)