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    Extreme Worlds: The Complete Guide to Drawing and Painting Science Fiction Art (Paperback) By (author) Francis Tsai

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    DescriptionThis is a highly practical guide for budding artists who want to create their own extreme sci-fi worlds. Core elements of sci-fi art are taught through ingenious exercises and eleven detailed step by step projects. Subjects covered include aliens, robots, space ships, weapons, space stations and strange planets. It contains instruction suitable for beginners and more advanced artists, and is accompanied by an awesome gallery of the author's work.


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    Title
    Extreme Worlds
    Subtitle
    The Complete Guide to Drawing and Painting Science Fiction Art
    Authors and contributors
    By (author) Francis Tsai
    Physical properties
    Format: Paperback
    Number of pages: 128
    Width: 225 mm
    Height: 253 mm
    Thickness: 10 mm
    Weight: 522 g
    Language
    English
    ISBN
    ISBN 13: 9781600613418
    ISBN 10: 1600613411
    Classifications

    B&T Merchandise Category: GEN
    B&T General Subject: 140
    B&T Book Type: NF
    BIC E4L: CRA
    Nielsen BookScan Product Class 3: T11.6
    DC22: 741.2
    LC subject heading:
    B&T Modifier: Region of Publication: 01
    BIC subject category V2: WFA
    B&T Modifier: Academic Level: 05
    B&T Modifier: Subject Development: 06
    LC subject heading: ,
    Ingram Subject Code: AT
    Libri: I-AT
    Warengruppen-Systematik des deutschen Buchhandels: 25820
    Abridged Dewey: 740
    LC classification: NC
    B&T Modifier: Text Format: 03
    DC22: 741.51
    BISAC V2.8: ART010000
    B&T Approval Code: A03403200
    BISAC V2.8: ART020000, CGN004030
    Thema V1.0: WFA, XQM
    Edition statement
    Original
    Illustrations note
    200 colour illustrations
    Publisher
    F&W Publications Inc
    Imprint name
    IMPACT Books
    Publication date
    28 November 2009
    Publication City/Country
    Ohio
    Author Information
    Francis Tsai is a world-renowned conceptual designer. He was the principal artist for Darkwatch and has worked on many fantasy gaming assignments, including Tomb Raider, Star Trek, The Bourne Identity, Spyhunter 2, Whacked and Myst 3. He also works extensively for major comic publishers including Top Cow and Devil's Due and is a regular contributor to Imagine FX magazine. He lives in San Diego, California. www.teamgt.com
    Table of contents
    Introduction; Part One - Basic Concepts; 1. Tools; 2. Shapes; 3. Perspective; 4. Colour; 5. Process; Part Two - Step Demonstrations; 1. Characters; Humanoid; Alien; Cyborg; 2. Hardware; Spaceship; Land machine; Weapons; 3. Environments; Space; Architecture; Interior; 4. Space Opera; Concept; Design; Characters; Hardware; Environment; Finalising; Index.