- Publisher: ATOM
- Format: Paperback | 336 pages
- Dimensions: 126mm x 196mm x 24mm | 281g
- Publication date: 4 July 2002
- Publication City/Country: London
- ISBN 10: 1904233023
- ISBN 13: 9781904233022
- Sales rank: 23,783
Ender Wiggin is Battle School's latest recruit. His teachers reckon he could become a great leader. And they need one. A vast alien force is headed for Earth, its mission: the annihilation of all human life. Ender could be our only hope. But first he must survive the most brutal military training program in the galaxy...
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Orson Scott Card is the multi-award winning and bestselling author of a number of ground-breaking adult SFF novels. Ender's Game is his first YA cross-over novel in the UK.
By Ricardo Simoes 27 Dec 2010
The story is focused on a young genius at games, Ender Wiggin, who is recruited to help mankind in the war against an alien species. The book describes in detail the time from when Ender is recruited, and we are offered with insights into his thoughts in addition to descriptions of his activities and those of his colleagues. There are enough action scenes to make your adrenaline flow, but I have not found myself grabbing hold of the chair/couch.
An extended review can be found together with my other reviews on my blog (http://sci-fi-bookworm.blogspot.com), along with spoilers. Follow my reviews also on facebook and twitter.
Full of surprises. Intense is the word for Orson Scott Card's ENDER'S GAME NEW YORK TIMES The most hauntingly brilliant writing of the decade INTERZONE
Ender is special. He is a Third - a third child in a world where most families are only allowed two, a third child with a special purpose. The world is doomed unless a leader is found who can attack alien armies already on the move across space. Ender, like his brother Peter and sister Valentine, is some kind of genius. Aged only six he is sent to Battle School and begins intensive training. Continually striving against his classmates, obsessively trialling new strategies for the 'games' that make up so much of his education, he learns rapidly. While Ender is being trained for battle, politicians are predicting wars between terrestrial countries if the invaders are repulsed. Peter and Valentine launch an offensive of their own by contributing articles to leading magazines and websites under false names. Gradually their opinions are adopted by leading thinkers and Peter becomes as powerful as he had all along intended. Ender and Valentine, however, need to escape both his and their own success. This is an absorbing novel, particularly in the sections detailing Ender's single-minded quest for improvement. The contrast between the narrow focus on Ender's training and the wider issues brought to life by Peter and Valentine is highly successful, and the climax of the book combines both strands in a tour-de-force of writing. The characterization - except that of the three children - is sketchy in the extreme, and the plot as a whole relies on considerable suspension of disbelief, but somehow neither of these things matters in comparison with the gripping story of Ender's game. (Kirkus UK)