Ender's Game

Ender's Game

Paperback Ender Series

By (author) Orson Scott Card

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  • Publisher: Orbit
  • Format: Paperback | 352 pages
  • Dimensions: 108mm x 176mm x 26mm | 141g
  • Publication date: 19 February 1987
  • Publication City/Country: London
  • ISBN 10: 185723720X
  • ISBN 13: 9781857237207
  • Sales rank: 50,362

Product description

Ender Wiggin is Battle School's latest recruit. His teachers reckon he could become a great leader. And they need one. A vast alien force is headed for Earth, its mission: the annihilation of all human life. Ender could be our only hope. But first he must survive the most brutal military training program in the galaxy...With its explosive storyline, pump-action excitement and hugely engaging central characters, Ender's Game is 2002's absolute must-read for teenaged boys. Forget schools for wizards, this is where the *real* action is.

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Author information

Orson Scott Card is the award-winning author of ENDER'S GAME, SPEAKER FOR THE DEAD and XENOCIDE. He lives with with wife and three children in the US.

Review quote

Full of surprises. Intense is the word for Orson Scott Card's ENDER'S GAME NEW YORK TIMES The most hauntingly brilliant writing of the decade INTERZONE

Editorial reviews

A rather one-dimensional but mostly satisfying child-soldier yarn which substantially extends and embellishes one of Card's better short stories (Unaccompanied Sonata and Other Stories, 1980). Following a barely-defeated invasion attempt by the insect-like alien "buggers," a desperate Earth command resorts to genetic experimentation in order to produce a tactical genius capable of defeating the buggers in round two. (A counterinvasion has already been launched, but will take years to reach the buggers' home planet.) So likable but determined "Ender" Wiggins, age six, becomes Earth's last hope - when his equally talented elder siblings Peter (too vicious and vindictive) and Valentine (too gentle and sympathetic) prove unsuitable. And, in a dramatic, brutally convincing series of war games and computer-fantasies, Ender is forced to realize his military genius, to rely on nothing and no-one but himself. . . and to disregard all rules in order to win. There are some minor, distracting side issues here: wrangles among Ender's adult trainers; an irrelevant subplot involving Peter's attempt to take over Earth. And there'll be no suspense for those familiar with the short story. Still, the long passages focusing on Ender are nearly always enthralling - the details are handled with flair and assurance - and this is altogether a much more solid, mature, and persuasive effort than Card's previous full-length appearances. (Kirkus Reviews)