Ender's Game

Ender's Game

Paperback Ender Series

By (author) Orson Scott Card

List price $12.46

Unavailable - AbeBooks may have this title.

  • Publisher: Orbit
  • Format: Paperback | 352 pages
  • Dimensions: 108mm x 176mm x 26mm | 141g
  • Publication date: 19 February 1987
  • Publication City/Country: London
  • ISBN 10: 185723720X
  • ISBN 13: 9781857237207
  • Sales rank: 51,320

Product description

Ender Wiggin is Battle School's latest recruit. His teachers reckon he could become a great leader. And they need one. A vast alien force is headed for Earth, its mission: the annihilation of all human life. Ender could be our only hope. But first he must survive the most brutal military training program in the galaxy...With its explosive storyline, pump-action excitement and hugely engaging central characters, Ender's Game is 2002's absolute must-read for teenaged boys. Forget schools for wizards, this is where the *real* action is.

Other people who viewed this bought:

Showing items 1 to 10 of 10

Other books in this category

Showing items 1 to 11 of 11
Categories:

Author information

Orson Scott Card is the award-winning author of ENDER'S GAME, SPEAKER FOR THE DEAD and XENOCIDE. He lives with with wife and three children in the US.

Review quote

Full of surprises. Intense is the word for Orson Scott Card's ENDER'S GAME NEW YORK TIMES The most hauntingly brilliant writing of the decade INTERZONE

Editorial reviews

Ender is special. He is a Third - a third child in a world where most families are only allowed two, a third child with a special purpose. The world is doomed unless a leader is found who can attack alien armies already on the move across space. Ender, like his brother Peter and sister Valentine, is some kind of genius. Aged only six he is sent to Battle School and begins intensive training. Continually striving against his classmates, obsessively trialling new strategies for the 'games' that make up so much of his education, he learns rapidly. While Ender is being trained for battle, politicians are predicting wars between terrestrial countries if the invaders are repulsed. Peter and Valentine launch an offensive of their own by contributing articles to leading magazines and websites under false names. Gradually their opinions are adopted by leading thinkers and Peter becomes as powerful as he had all along intended. Ender and Valentine, however, need to escape both his and their own success. This is an absorbing novel, particularly in the sections detailing Ender's single-minded quest for improvement. The contrast between the narrow focus on Ender's training and the wider issues brought to life by Peter and Valentine is highly successful, and the climax of the book combines both strands in a tour-de-force of writing. The characterization - except that of the three children - is sketchy in the extreme, and the plot as a whole relies on considerable suspension of disbelief, but somehow neither of these things matters in comparison with the gripping story of Ender's game. (Kirkus UK)