Drawing Basics for Video Game Art

Drawing Basics for Video Game Art : Classic to Cutting Edge Art Techniques for Winning Video Game Design

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This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.

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Product details

  • Paperback | 208 pages
  • 216 x 254 x 20mm | 898.11g
  • Watson-Guptill Publications
  • Watson-Guptill Publications Inc.,U.S.
  • New York, United States
  • English
  • full colour throughout, 250 full colour & 50 b/w illustrations
  • 0823098478
  • 9780823098477
  • 60,281

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About Chris Solarski

Chris Solarski received a BA in Computer Animation and is also a clasically trained artist. He works as the Creative Director at a social-gaming design company Gbanga. He has also worked for Sony Computer, in their London offices.

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