Developing Virtual Reality Applications: Foundations of Effective DesignHardback
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- Publisher: Morgan Kaufmann Publishers In
- Format: Hardback | 448 pages
- Dimensions: 191mm x 236mm x 23mm | 1,066g
- Publication date: 31 July 2009
- Publication City/Country: San Francisco
- ISBN 10: 0123749433
- ISBN 13: 9780123749437
- Edition statement: New.
- Sales rank: 491,905
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current, unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider's view of what works, what doesn't work, and why, "Developing Virtual Reality Applications" explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. "Developing Virtual Reality Applications" is an indispensable one-stop reference for anyone working in this burgeoning field. It includes dozens of detailed application descriptions that provide practical ideas for VR development in all areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices! It includes a media-rich companion website with hours of footage from application demonstrations.
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Dr. Jeff Will is an Associate Professor at Valparaiso University. He received his Ph.D. in electrical engineering at the University of Illinois at Urbana-Champaign. In 2002, he was named the Fredrick F. Jenny Professor of Emerging Technology in Engineering. He established the college's Scientific Visualization Laboratory, where he has directed students in major research projects and taught VR technology and programming courses to undergraduates as well as aided faculty from other disciplines to integrate VR into their curricula.
Table of contents
CHAPTER 1: INTRODUCTION TO VIRTUAL REALITY CHAPTER 2: BUSINESS AND MANUFACTURING CHAPTER 3: SCIENCE APPLICATIONS CHAPTER 4: MEDICAL APPLICATIONS CHAPTER 5: EDUCATION APPLICATIONS CHAPTER 6: LOCATION WALKABOUT APPLICATIONS CHAPTER 7: PUBLIC SAFETY & MILITARY APPLICATIONS CHAPTER 8: ART APPLICATIONS CHAPTER 9: ENTERTAINMENT APPLICATIONS CHAPTER 10: PULLING IT ALL TOGETHER