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    The Cybergypsies (Paperback) By (author) Indra Sinha

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    DescriptionCybergypsies are hard-core Net travellers. The author describes the people he has met over his 15 years exploring the Net: virus writers, hackers, sex-peddlars, conmen et al. He describes how he nearly lost everything through his obsession, but also shows how the Net can be used for positive aims, such as campaigns for human rights and justice.


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  • Full bibliographic data for The Cybergypsies

    Title
    The Cybergypsies
    Authors and contributors
    By (author) Indra Sinha
    Physical properties
    Format: Paperback
    Number of pages: 416
    Width: 152 mm
    Height: 233 mm
    Weight: 1 g
    ISBN
    ISBN 13: 9780684819297
    ISBN 10: 0684819295
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.1
    BIC subject category V2: JFC, UDB
    DC21: 004.678
    LC subject heading: ,
    BISAC V2.8: COM069010, SOC002010
    LC subject heading:
    Publisher
    Simon & Schuster Ltd
    Imprint name
    SCRIBNER
    Publication date
    04 May 1999
    Publication City/Country
    London
    Review text
    A strangely fascinating exploration of the dark side of cyberspace, where virus writers, porno peddlers, and fantasy game fanatics have created an anarchic subculture that blurs reality and imagination. Sinha, a former London advertising copywriter, became addicted to the Interact in 1984 when he was asked to create ads for a modern manufacturer. Although his online addiction nearly destroyed his life, it also brought him into a strange new world of cyber-relationships. There's the unforgettable Jarly, who like Sinha, is obsessed with Shades, a multi-user fantasy game inhabited by evil knights and fair damsels, Jarly spends 16 hours a day playing Shades and, in one hilarious incident, even pisses his pants at the keyboard. Jarly has no job or human relationships, and every penny he can beg or steal goes toward his astronomical telephone bills. Calypso is another Shades addict. She meets men playing the game and sleeps with them so they'll pay her bills. Geno is a virus maker who taps into government computers and wreaks digital havoc. He lands in federal prison after trying to break into the FBI's computer system. In the book's most comically surreal episode, a group of Shades players throw a house party where "two worlds, the one we call 'real', and the cyber-world of Shades, collided and became entangled." Like a crack addict, Sinha is a genius at self-delusion, telling himself that his habit is under control. Meanwhile, as he spends all his free time in cyberspace, his marriage is falling apart. His narrative is nonlinear, experimental, and at times disorienting, especially when he's trying to capture the murky "feel" of cyberspace. Like his cyber-pals, he often loses touch with reality, transcending into new realms of consciousness. Sinha brings the reader along for the often harrowing ride. Part Dante, part Bill Gates, part Jack Kerouac - however you categorize this bizarre book, it's worthy of attention. (Kirkus Reviews)