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    Critical Play: Radical Game Design (Paperback) By (author) Mary Flanagan

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    DescriptionFor many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design. Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

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  • Full bibliographic data for Critical Play

    Critical Play
    Radical Game Design
    Authors and contributors
    By (author) Mary Flanagan
    Physical properties
    Format: Paperback
    Number of pages: 368
    Width: 168 mm
    Height: 218 mm
    Thickness: 23 mm
    Weight: 544 g
    ISBN 13: 9780262518659
    ISBN 10: 0262518651

    BIC E4L: COM
    B&T Book Type: NF
    LC classification: QA
    B&T General Subject: 229
    DC22: 005.1
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 26320
    BISAC V2.8: GAM013000
    Ingram Subject Code: XJ
    Nielsen BookScan Product Class 3: S10.9
    B&T Approval Code: A93130000
    BIC subject category V2: UYV
    Abridged Dewey: 006
    B&T Approval Code: A09709300
    Libri: I-XJ
    BISAC V2.8: COM057000
    BIC subject category V2: UGG
    BISAC V2.8: COM012040
    DC23: 794.81536
    BIC subject category V2: UMKL
    Thema V1.0: UGG, UYV, UMKL
    MIT Press Ltd
    Imprint name
    MIT Press
    Publication date
    05 March 2013
    Publication City/Country
    Cambridge, Mass.
    Author Information
    Mary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities, Director of the Tiltfactor game research laboratory, and Professor in the Department of Film and Media Studies at Dartmouth College. She is the author of Critical Play: Radical Game Design (MIT Press).
    Review quote
    "...Flanagan has equipped students and practitioners of game design with a generous multi-functional tool, to instruct and inspire." -- Ragnhild Tronstad, Game Studies