Creating Music and Sound for Games

Creating Music and Sound for Games

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Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.

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Product details

  • Paperback | 320 pages
  • 188 x 228.6 x 25.4mm | 635.04g
  • Cengage Learning, Inc
  • Course Technology Inc
  • Boston, MA, United States
  • English
  • 1598633015
  • 9781598633016
  • 510,747

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1. Overview of Integration of Music and Gaming. 2. Features Needed in Music Software for Game Music Composing 3. The Game Soundtrack-What it is and How it Works 4. Special Considerations Composing Cues for Games 5. Integrating Your Compositions with Game Clips 6. Syncing Your Composition to Game Scenes 7. Different Formats for Game Music 8. Submitting Your Game Music 9. Getting into the Game Music Industry App. A: List of Applications Mentioned

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About G. W. Childs

G. W. Childs IV has not only published several books on Reason (Reason 7 Power, Going Pro with Reason), Ableton Live (Going Pro with Ableton Live) and sound design (Creating Music and Sound for Video Games), but he was also a sound designer on Reason itself. He's also had a highly successful career in designing sounds for games like Star Wars: Knights of the Old Republic: The Sith Lords, Star Wars: Battlefront, and more. As a remix artist he's remixed major acts like Gene Loves Jezebel, Ray Charles, James Brown, and more.

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