Creating Music and Sound for Games

Creating Music and Sound for Games

Paperback

By (author) G.W. Childs

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  • Publisher: Course Technology Inc
  • Format: Paperback | 320 pages
  • Dimensions: 188mm x 229mm x 25mm | 635g
  • Publication date: 17 November 2006
  • Publication City/Country: Boston, MA
  • ISBN 10: 1598633015
  • ISBN 13: 9781598633016
  • Edition: 1
  • Sales rank: 347,043

Product description

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.

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1. Overview of Integration of Music and Gaming. 2. Features Needed in Music Software for Game Music Composing 3. The Game Soundtrack-What it is and How it Works 4. Special Considerations Composing Cues for Games 5. Integrating Your Compositions with Game Clips 6. Syncing Your Composition to Game Scenes 7. Different Formats for Game Music 8. Submitting Your Game Music 9. Getting into the Game Music Industry App. A: List of Applications Mentioned

Table of contents

1. Overview of Integration of Music and Gaming. 2. Features Needed in Music Software for Game Music Composing 3. The Game Soundtrack-What it is and How it Works 4. Special Considerations Composing Cues for Games 5. Integrating Your Compositions with Game Clips 6. Syncing Your Composition to Game Scenes 7. Different Formats for Game Music 8. Submitting Your Game Music 9. Getting into the Game Music Industry App. A: List of Applications Mentioned