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    Connected Play: Tweens in a Virtual World (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) (Hardback) By (author) Yasmin B. Kafai, By (author) Deborah A. Fields, Foreword by Mizuko Ito

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    DescriptionMillions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well -- responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.

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  • Full bibliographic data for Connected Play

    Connected Play
    Tweens in a Virtual World
    Authors and contributors
    By (author) Yasmin B. Kafai, By (author) Deborah A. Fields, Foreword by Mizuko Ito
    Physical properties
    Format: Hardback
    Number of pages: 216
    Width: 152 mm
    Height: 229 mm
    Thickness: 11 mm
    Weight: 472 g
    ISBN 13: 9780262019934
    ISBN 10: 0262019930

    Warengruppen-Systematik des deutschen Buchhandels: 17230
    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 01
    BIC subject category V2: JNA
    LC subject heading:
    Nielsen BookScan Product Class 3: S10.8
    BIC subject category V2: UDX
    Ingram Subject Code: ED
    B&T Modifier: Continuations: 02
    B&T General Subject: 340
    B&T Modifier: Text Format: 01
    BISAC V2.8: EDU039000, EDU040000
    B&T Merchandise Category: UP
    DC22: 794.8
    LC subject heading:
    B&T Approval Code: R09204000
    LC subject heading: ,
    BISAC V2.8: EDU010000
    B&T Approval Code: A09709300
    LC subject heading:
    B&T Approval Code: A37303044
    BISAC V2.8: COM087000
    LC subject heading:
    DC23: 794.8
    LC subject heading: ,
    LC classification: LB1029.S53 K34 2013
    Thema V1.0: JNA, JNLB, UDX
    Illustrations note
    29 figures, 1 table
    MIT Press Ltd
    Imprint name
    MIT Press
    Publication date
    15 November 2013
    Publication City/Country
    Cambridge, Mass.
    Author Information
    Yasmin Kafai is Professor of Learning Sciences at the University of Pennsylvania's Graduate School of Education. She is the coauthor of Connected Play: Tweens in a Virtual World and the lead editor of Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming, both published by the MIT Press, and The Computer Clubhouse: Constructionism and Creativity in Youth Communities. Deborah A. Fields is Assistant Professor of Instructional Technology and Learning Sciences at Utah State University. Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.