Computer Architecture: Concepts and Evolution

Computer Architecture: Concepts and Evolution

Paperback

By (author) Gerrit A. Blaauw, By (author) Frederick P. Brooks Jr.

Currently unavailable
We can notify you when this item is back in stock

Add to wishlist
OR try AbeBooks who may have this title (opens in new window)

Try AbeBooks
  • Publisher: Addison-Wesley Educational Publishers Inc
  • Format: Paperback | 1264 pages
  • Dimensions: 158mm x 234mm x 36mm | 862g
  • Publication date: 1 April 1997
  • Publication City/Country: New Jersey
  • ISBN 10: 0201105578
  • ISBN 13: 9780201105575
  • Edition: Facsimile
  • Edition statement: Facsimile
  • Illustrations note: tabs.ch.

Product description

Gerry Blaauw and Fred Brooks are two of the most prominent names in computer architecture. In this remarkable book, long-known in the field and widely used in manuscript form, they provide a definitive design guide and reference for practicing computer architects. Blaauw and Brooks first elaborate a conceptual framework for understanding computer architecture. They then describe not only what present architectural practice is, but how it came to be so. They examine both innovations that survived and became part of the standard computer, as well as the many ideas that were tried and discarded. The authors' goals are to introduce architects to unfamiliar design alternatives, and to analyze and systematize familiar ones. The designer's most important study, they argue, is other people's designs, and this book is a unique resource for information about them. Armed with the factors pro and con on the various known solutions to design problems, computer architects will be able themselves to determine the most fruitful course for their own technology or application.

Other books in this category

Showing items 1 to 11 of 11
Categories:

Author information

Frederick P. Brooks, Jr., was born in 1931 in Durham, NC. He received an A.B. summa cum laude in physics from Duke and a Ph.D. in computer science from Harvard, under Howard Aiken, the inventor of the early Harvard computers. At Chapel Hill, Dr. Brooks founded the Department of Computer Science and chaired it from 1964 through 1984. He has served on the National Science Board and the Defense Science Board. His current teaching and research is in computer architecture, molecular graphics, and virtual environments. He joined IBM, working in Poughkeepsie and Yorktown, NY, 1956-1965. He is best known as the "father of the IBM System/360", having served as project manager for its development and later as manager of the Operating System/360 software project during its design phase. For this work he, Bob Evans, and Erick Block were awarded and received a National Medal of Technology in 1985. Dr. Brooks and Dura Sweeney in 1957 patented a Stretch interrupt system for the IBM Stretch computer that introduced most features of today's interrupt systems. He coined the term computer architecture . His System/360 team first achieved strict compatibility, upward and downward, in a computer family. His early concern for word processing led to his selection of the 8-bit byte and the lowercase alphabet for the System/360, engineering of many new 8-bit input/output devices, and providing a character-string datatype in PL/I. In 1964 he founded the Computer Science Department at the University of North Carolina at Chapel Hill and chaired it for 20 years. Currently, he is Kenan Professor of Computer Science. His principal research is in real-time, three-dimensional, computer graphics-"virtual reality." His research has helped biochemists solve the structure of complex molecules and enabled architects to "walk through" buildings still being designed. He is pioneering the use of force display to supplement visual graphics. Brooks distilled the successes and failures of the development of Operating System/360 in The Mythical Man-Month: Essays in Software Engineering, (1975). He further examined software engineering in his well-known 1986 paper, "No Silver Bullet." He is just completing a two-volume research monograph, Computer Architecture, with Professor Gerrit Blaauw. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice within The Mythical Man-Month, Anniversary Edition. Brooks has served on the National Science Board and the Defense Science Board. He is a member of the National Academy of Engineering and the American Academy of Arts and Sciences. He has received the the IEEE John von Neumann Medal, the IEEE Computer Society's McDowell and Computer Pioneer Awards, the ACM Allen Newell and Distinguished Service Awards, the AFIPS Harry Goode Award, and an honorary Doctor of Technical Science from ETH-Zurich. Gerrit A. Blaauw is Professor of Computer Science emeritus at Twente University of Technology in the Netherlands. A well-known pioneer in computer architecture, he participated first in the design of the Mark III and Mark IV calculators at Harvard University, and then the ARRA and FERTA computers. He later was one of the architects of the Stretch computer and of System/360 at IBM. He is a member of the Royal Dutch Academy of Sciences and is the author of Digital System Implementation. 0201105578AB04062001

Back cover copy

In this remarkable book on computer design, long-known in the field and widely used in manuscript form, Gerrit A. Blaauw and Frederick P. Brooks, Jr. provide a definitive guide and reference for practicing computer architects and for students. The book complements Brooks' recently updated classic, The Mythical Man-Month, focusing here on the design of "hardware" and there on "software," here on the "content" of computer architecture and there on the "process" of architecture design. The book's focus on "architecture" issues complements Blaauw's early work on "implementation" techniques. Having experienced most of the computer age, the authors draw heavily on their first-hand knowledge, emphasizing timeless insights and observations. Blaauw and Brooks first develop a conceptual framework for understanding computer architecture. They then describe not only what present architectural practice is, but how it came to be so. A major theme is the early divergence and the later reconvergence of computer architectures. They examine both innovations that survived and became part of the standard computer, and the many ideas that were explored in real machines but did not survive. In describing the discards, they also address "why" these ideas did not make it.The authors' goals are to analyze and systematize familiar design alternatives, and to introduce you to unfamiliar ones. They illuminate their discussion with detailed executable descriptions of both early and more recent computers. The designer's most important study, they argue, is other people's designs. This book's computer zoo will give you a unique resource for precise information about 30 important machines. Armed with the factors pro and con on the various known solutions to design problems, you will be better able to determine the most fruitful architectural course for your own design. 0201105578B04062001

Table of contents

Preface. List of Illustrations. 1. Introduction. What Is Computer Architecture? The Design of Computer Architecture. The Description of Computer Architecture. What Is Good Computer Architecture? Rules of Good Practice. Exercises. 2. Machine Language. Language Level. Language Properties. Spaces. Operand Specification. Operation Specification. Instructions. Rules of Good Practice. Exercises. 3. Names and Addresses. Binding. Address Mapping. Address Modification by Indexing. Index Arithmetic. Address Levels. Rules of Good Practice. Exercises. 4. Data. Character Strings. Logical Data. Fixed-Point Numbers. Floating-Point Numbers. Arrays. Rules of Good Practice. Exercises. 5. Operations. Data Handling. Logic. Fixed-Point Arithmetic. Floating-Point Arithmetic. Relational Operations. Numeric-Array Operations. Rules of Good Practice. Exercises. 6. Instruction Sequencing. Linear Sequence. Decision. Iteration. Delegation. Rules of Good Practice. Exercises. 7. Supervision. Concurrency. Interaction. Integrity. Control Switching. State-Saving. Tools of Control. Rules of Good Practice. Exercises. 8. Input/Output. Input/Output Devices. Direct Input/Output. Single-Instruction Overlap. Peripheral Processor. Channel. Device Interfaces. Exercises. II. A COMPUTER ZOO. 9. Guide to the Zoo. Generations and Families. Organization of the Sketches. The Formal Descriptions---Executable Simulators. General Exercises. 10. Pioneer House: The Classical Computer. Difference Engines of Babbage and Scheutz. Harvard Mark I. Zuse Z4. Ferranti Mark 1 (Manchester MU1). Univac I. 11. Von Neumann House: Von Neumann's Contribution. Princeton IAS. Cambridge EDSAC. IBM 701. IBM 704. 12. IBM House: IBM Computer Families. IBM 650. IBM 705. IBM 1401. IBM System/360. 13. Explorer House: Exploring the Classical Computer. STC ZEBRA. Bull Gamma 60. IBM Stretch. Burroughs B5500. 14. Cray House: Seymour Cray. Univac 1103A. CDC 6600. CDC 6600 PPU. Cray 1. 15. Bell House: The Minicomputer Revolution. DEC PDP8. DEC PDP11. DEC VAX11/780. 16. Microcomputer House: The Microcomputer Era. Intel 8080A. Motorola M6800. MOS 6502. Motorola MC68000. IBM 6150. Appendix A: APL Summary. Evaluation of an Expression. Data. Names. Primitive Functions. Defined Functions. Idioms. Bibliography. Appendix B: Bibliography. Name Index. Machine Index. Subject Index.