Composition for Computer Musicians

Composition for Computer Musicians

Mixed media product

By (author) Michael Hewitt

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  • Publisher: Delmar Cengage Learning
  • Format: Mixed media product | 220 pages
  • Dimensions: 188mm x 229mm x 18mm | 522g
  • Publication date: 22 April 2009
  • Publication City/Country: Clifton Park
  • ISBN 10: 1598638610
  • ISBN 13: 9781598638615
  • Edition: 1
  • Illustrations note: black & white illustrations, black & white line drawings, figures, printed music items
  • Sales rank: 131,098

Product description

You might be extremely knowledgeable about the software that you use, have a good understanding of your own genre, and even have a good basic understanding of music theory. However, this does not necessarily mean that you can write effective music tracks. You need another kind of knowledge as well - the knowledge of composition. This friendly guide explains the basics of composing songs and music on the computer using any music using any music creation and recording program, whether you choose Reason, Live, Cubase, Logic, Pro Tools, Digital Performer, Finale, Sibelius, FL Studio, SONAR, or anything else. It's not as hard as it sounds, and this book eases the learning curve so you'll be making music in no time. You'll quickly learn how to program rhythm and drums, create basslines and melodic leads, and use FX and samples. You'll also learn about mixing and mastering your track and distributing it to a mass audience. "Composition for Computer Musicians" explains it all while showing you the basics of music theory throughout so you'll be sure you're not just making noise on the computer - you're using your computer to make professional-sounding music.

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Review quote

Introduction. 1: Getting the Most from your Setup. 2: Know Your Genre. 3: Rhythm and Drum Programming. 4: Bass Lines. 5: Writing Melodic Leads. 6: Creative Use of FX. 7: Writing for Strings and Pads. 8: Writing for Acoustic Instruments. 9: Writing Effective Riffs. 10: Arpeggiation as a Creative Tool. 11: Creative use of Sampling. 12: Creative use of Control Data. 13: Approaching Structure. 14: Layering Your Music. 15: Sequencing Your Music. 16: Percussion in Different Contexts. 17: Get the Atmosphere Right. 18: Mixing - Creative Use of Volume, Panning and EQ. 19: Mastering Your Track. 20: Getting Your Tracks Heard. 21: Developing a Portfolio. 22: Conclusion.

Table of contents

Introduction. 1: Getting the Most from your Setup. 2: Know Your Genre. 3: Rhythm and Drum Programming. 4: Bass Lines. 5: Writing Melodic Leads. 6: Creative Use of FX. 7: Writing for Strings and Pads. 8: Writing for Acoustic Instruments. 9: Writing Effective Riffs. 10: Arpeggiation as a Creative Tool. 11: Creative use of Sampling. 12: Creative use of Control Data. 13: Approaching Structure. 14: Layering Your Music. 15: Sequencing Your Music. 16: Percussion in Different Contexts. 17: Get the Atmosphere Right. 18: Mixing - Creative Use of Volume, Panning and EQ. 19: Mastering Your Track. 20: Getting Your Tracks Heard. 21: Developing a Portfolio. 22: Conclusion.