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    Brain-computer Interfaces: Applying Our Minds to Human-computer Interaction (Human-Computer Interaction) (Hardback) By (author) Desney S. Tan, By (author) Anton Nijholt

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    DescriptionFor generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.


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  • Full bibliographic data for Brain-computer Interfaces

    Title
    Brain-computer Interfaces
    Subtitle
    Applying Our Minds to Human-computer Interaction
    Authors and contributors
    By (author) Desney S. Tan, By (author) Anton Nijholt
    Physical properties
    Format: Hardback
    Number of pages: 301
    Width: 156 mm
    Height: 234 mm
    Thickness: 17 mm
    Weight: 1,330 g
    Language
    English
    ISBN
    ISBN 13: 9781849962711
    ISBN 10: 1849962715
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 03
    LC subject heading: ,
    BIC subject category V2: UKP
    LC classification: TK7887.5
    B&T Modifier: Text Format: 02
    BISAC V2.8: COM032000
    BIC subject category V2: UB
    B&T Modifier: Academic Level: 02
    LC classification: QA
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: COM
    LC subject heading:
    BISAC V2.8: COM014000
    Ingram Subject Code: XG
    BISAC V2.8: COM069000
    LC subject heading:
    Warengruppen-Systematik des deutschen Buchhandels: 16360
    BIC subject category V2: UYZ
    Abridged Dewey: 006
    LC classification: QA76.9.H85
    LC subject heading:
    BISAC V2.8: COM059000
    LC classification: QA76.9.U83
    BISAC V2.8: COM034000, COM070000, COM050000
    DC22: 004.019
    LC subject heading:
    BISAC V2.8: COM020010
    Libri: EDVA1000
    LC classification: QA75.5-76.95, TK7887.5-7887.8, TK7885-7895
    Ingram Theme: ASPT/SCITAS
    Thema V1.0: UDB, TJF, UB, UYZ, UKP, UTX
    Edition statement
    2010
    Illustrations note
    11 black & white tables, biography
    Publisher
    Springer London Ltd
    Imprint name
    Springer London Ltd
    Publication date
    15 July 2010
    Publication City/Country
    England
    Author Information
    Desney Tan has been a Researcher in the Visualization and Interaction Area at Microsoft Research since 2004, and now manages the Computational User Experiences group. He also holds an affiliate faculty appointment in the Department of Computer Science and Engineering at the University of Washington. Desney's research interests include Human-Computer Interaction and Physiological Computing. In general, he spends large chunks of time applying signal processing and machine learning to recognizing noisy signals, specifically those in or on the human body, and using them in interesting ways. However, he is a somewhat schizophrenic researcher and has worked on projects in many other domains. Desney received his Bachelor of Science in Computer Engineering from the University of Notre Dame in 1996, after which he spent a couple of years building bridges and blowing things up in the Singapore Armed Forces. He later returned to Carnegie Mellon University, where he worked with Randy Pausch and earned his PhD in Computer Science in 2004. Desney was honored as one of MIT Technology Review's 2007 Young Innovators Under 35 for his work in braincomputer interfaces, as well as named one of SciFi Channel's Young Visionaries at TED 2009. For more complete CV and publications list, see: http://research.microsoft.com/~desney/cv.htm and http://research.microsoft.com/~desney/publications.htm. Anton Nijholt studied mathematics and computer science at Delft University of Technology in the Netherlands. He obtained a PhD from the Vrije Universiteit in Amsterdam in 1980 and since then he has held positions at universities in Canada, Belgium and the Netherlands before settling down as full professor of computer science at the University of Twente in the Netherlands. In 1996 he spent a sabbatical year on studying (computational) humor at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences in Wassenaar, the Netherlands. Currently he is heading the Human Media Interaction research group at his university. His main research interests are multiparty interaction, multimodal interaction (including brain-computer interfacing), and entertainment computing. Anton Nijholt has (co-)authored many scientific papers in these areas and acted as the guest editor of various well-known journals. In the large-scale Dutch BrainGain project on brain-computer interfacing he is responsible for the research theme 'brain-computer interfacing for healthy users' with a focus on game applications. For more complete CV and publications list, see: http://wwwhome.cs.utwente.nl/~anijholt/index.php?topic=about and http://wwwhome.cs.utwente.nl/~anijholt/index.php?topic=publications
    Review quote
    From the reviews: "Human-computer interaction (HCI) is a maturing and unfolding field of basic research and practical applications. Need a broad-based introductory survey of brain-computer interfaces (BCIs)? This collection of chapters for individuals without a background in neuroscience or brain sensing is what you need. Students and designers will find this material useful. ... Brief discussions with numerous references to more detailed research are among the strengths of this book. ... Anyone interested in BCI will want to begin with this collection." (Brad Reid, ACM Computing Reviews, February, 2011)
    Back cover copy
    For generations, humans have fantasized about the ability to create devices that can see into a person s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future."
    Table of contents
    Part I Overview and Techniques.- 1. Brain-Computer Interfaces and Human-Computer Interaction.- 2. Neural Control Interfaces.- 3. Could Anyone Use a BCI?.- 4. Using Rest Class and Control Paradigms for Brain Computer Interfacing.- 5. EEG-Based Navigation from a Human Factors Perspective.- Part II Applications.- 6. Applications for Brain-computer Interfaces.- 7. Direct Neural Control of Anatomically Correct Robotic Hands.- 8. Functional Near-Infrared Sensing (fNIR) and Environmental.- 9. Cortically-Coupled Computer Vision.- 10. Brain-Computer Interfacing and Games.- Part III Brain Sensing in Adaptive User Interfaces.- 11. Enhancing Human-Computer Interaction with Input from Active and Passive Brain-Computer Interfaces.- 12. Brain-Based Indices for User System Symbiosis.- 13. From Brain Signals to Adaptive Interfaces: using fNIRS in HCI.- Part IV Tools.- 14. MATLAB-Based Tools for BCI Research.- 15. Using BCI2000 for HCI-Centered BCI Research.- Index.