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    Blender Master Class: A Hands-on Guide to Modeling, Sculpting, Materials, and Rendering (Mixed media product) By (author) Ben Simonds

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    DescriptionBlender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional quality projects in Blender, author Ben Simonds offers this peek inside his studio. You'll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you'll master the Blender interface and learn how to create and refine your own models. You'll also learn how to: * Work with reference and concept art in Blender and GIMP to make starting projects easier * Block in models with simple geometry and build up more complex forms * Use Blender's powerful sculpting brushes to create detailed organic models * Paint textures with Blender and GIMP and map them onto your 3D artwork * Design textures in GIMP and map them onto your 3D artwork * Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Supplementary download includes files for each project in the book, as well as extra textures, brushes, and other resources. Covers Blender 2.6x

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  • Full bibliographic data for Blender Master Class

    Blender Master Class
    A Hands-on Guide to Modeling, Sculpting, Materials, and Rendering
    Authors and contributors
    By (author) Ben Simonds
    Physical properties
    Format: Mixed media product
    Number of pages: 288
    Width: 203 mm
    Height: 251 mm
    Thickness: 23 mm
    Weight: 862 g
    ISBN 13: 9781593274771
    ISBN 10: 1593274777

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    BIC subject category V2: UGK
    LC subject heading: , ,
    B&T Merchandise Category: COM
    BISAC V2.8: COM012000
    Warengruppen-Systematik des deutschen Buchhandels: 16350
    LC subject heading:
    B&T Approval Code: A03240000
    LC subject heading: ,
    BISAC V2.8: COM071000, COM087020
    Ingram Subject Code: XM
    B&T Modifier: Subject Development: 29
    B&T Approval Code: A93523038
    DC22: 777/.7
    B&T Approval Code: A93636000
    DC22: 006.69302855
    DC23: 006.6
    LC classification: TR897.7 .S44 2013
    Thema V1.0: UGK, UGN
    No Starch Press,US
    Imprint name
    No Starch Press,US
    Publication date
    03 March 2013
    Publication City/Country
    Daly City, California
    Author Information
    Ben Simonds is a 3D artist and co-director of Gecko Animation Ltd., an animation and post-production company based in London, England (http: //geckoanimation.com/). He first started messing around with Blender back in 2005, when he had no idea it would eventually become a major part of his day job. Since then he's authored a wide variety of tutorials and articles for his own website (http: //bensimonds.com/) and other Blender community websites, including Blender Cookie and BlenderNation.At Gecko Animation, he produces visual effects, models, animation, and graphics for TV and advertising. His work has appeared on major UK TV channels like the BBC, Channel 4, and Dave. Gecko Animation's inhouse short animation Assembly: Life in Macrospace won the 2011 Suzanne Award for Best Designed Short Film at the Blender Conference in Amsterdam.
    Table of contents
    AcknowledgmentsAbout the AuthorAbout the Technical ReviewerIntroductionChapter 1: Introduction to BlenderChapter 2: Introduction to GIMPChapter 3: PreparationChapter 4: Blocking InChapter 5: Modeling the DetailsChapter 6: SculptingChapter 7: RetopologyChapter 8: UV UnwrappingChapter 9: Hair and Particle SystemsChapter 10: Texture BakingChapter 11: Texture PaintingChapter 12: MaterialsChapter 13: LightingChapter 14: Rendering and CompositingChapter 15: Going FurtherAbout the Project Files