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    Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (Paperback) Edited by Yasmin B. Kafai, Edited by Carrie Heeter, Edited by Jill Denner, Edited by Jennifer Y. Sun

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    DescriptionTen years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad "booth babes" whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow "modding" (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. ContributorsCornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine

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  • Full bibliographic data for Beyond Barbie and Mortal Kombat

    Beyond Barbie and Mortal Kombat
    New Perspectives on Gender and Gaming
    Authors and contributors
    Edited by Yasmin B. Kafai, Edited by Carrie Heeter, Edited by Jill Denner, Edited by Jennifer Y. Sun
    Physical properties
    Format: Paperback
    Number of pages: 400
    Width: 178 mm
    Height: 229 mm
    Thickness: 14 mm
    Weight: 590 g
    ISBN 13: 9780262516068
    ISBN 10: 0262516063

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    BIC subject category V2: JFSJ
    B&T Modifier: Academic Level: 05
    B&T Modifier: Subject Development: 94
    Warengruppen-Systematik des deutschen Buchhandels: 17440
    LC classification: QA
    B&T General Subject: 229
    Ingram Subject Code: XG
    B&T Merchandise Category: UP
    B&T Approval Code: A11520000
    BISAC V2.8: COM079000
    Abridged Dewey: 303
    DC22: 794.8
    BIC subject category V2: UYZ
    Nielsen BookScan Product Class 3: S10.9
    BISAC V2.8: SOC032000
    BIC subject category V2: UMK
    B&T Approval Code: A09709300
    BISAC V2.8: COM057000, COM012040
    Thema V1.0: JBSF, UYZ, UMK
    Illustrations note
    36 color illus., 42 b&w illus.
    MIT Press Ltd
    Imprint name
    MIT Press
    Publication date
    04 March 2011
    Publication City/Country
    Cambridge, Mass.
    Author Information
    Yasmin Kafai is Professor of Learning Sciences at the University of Pennsylvania's Graduate School of Education. She is the coauthor of Connected Play: Tweens in a Virtual World and the lead editor of Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming, both published by the MIT Press, and The Computer Clubhouse: Constructionism and Creativity in Youth Communities. Carrie Heeter is Professor of Serious Game Design in the Department of Telecommunication, Information Studies, and Media, and Creative Director for Virtual University Design and Technology at Michigan State University. Jill Denner is Senior Research Associate at ETR Associates, a nonprofit agency in California. Jennifer Y. Sun is President and a founder of Numedeon, Inc., the company that launched Whyville.net, an educational virtual world targeted at children ages 8 to 14.
    Review quote
    "The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes." Jessica L. Ghilani, University of Pittsburgh Signs: Journal of Women in Culture and Society