Beginning iPhone 3 Development: Exploring the iPhone SDKPaperback Beginning
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- Publisher: aPress
- Format: Paperback | 584 pages
- Dimensions: 176mm x 232mm x 32mm | 780g
- Publication date: 1 August 2009
- Publication City/Country: Berkley
- ISBN 10: 1430224592
- ISBN 13: 9781430224594
- Edition: 3
- Edition statement: 3rd ed.
- Sales rank: 49,810
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. * The iPhone 3 update to the best-selling and most recommended book for iPhone developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK What you'll learn * Everything you need to know to develop your own best-selling iPhone apps * Best practices for optimizing your code and delivering great user experiences Who this book is for Anyone who wants to start developing for iPhone and iPod touch What's changed from the first edition of Beginning iPhone Development * All code samples have been updated to follow current Apple coding conventions * The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method * A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application * All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell. * All known errata have been corrected * All projects have been rebuilt from scratch using the SDK 3.0 templates * Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK Table of Contents * Welcome to the Jungle * Appeasing the Tiki Gods * Handling Basic Interaction * More User Interface Fun * Autorotation and Autosizing * Multiview Applications * Tab Bars and Pickers * Introduction to Table Views * Navigation Controllers and Table Views * Application Settings and User Defaults * Basic Data Persistence * Drawing with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I? Finding Your Way with Core Location * Whee! Accelerometer! * iPhone Camera and Photo Library * Application Localization * Where to Next?
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Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
Table of contents
1. Welcome to the Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Autorotation and Autosizing 6. Multiview Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Application Settings and User Defaults 11. Basic Data Persistence 12. Drawing with Quartz and OpenGL 13. Taps, Touches, and Gestures 14. Where Am I? Finding Your Way with Core Location 15. Whee! Accelerometer! 16. iPhone Camera and Photo Library 17. Application Localization 18. Where to Next?