Beginning iPhone 3 Development: Exploring the iPhone SDK

Beginning iPhone 3 Development: Exploring the iPhone SDK

Paperback Beginning

By (author) Jeff LaMarche, By (author) David Mark

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  • Publisher: aPress
  • Format: Paperback | 584 pages
  • Dimensions: 176mm x 232mm x 32mm | 780g
  • Publication date: 1 August 2009
  • Publication City/Country: Berkley
  • ISBN 10: 1430224592
  • ISBN 13: 9781430224594
  • Edition: 3
  • Edition statement: 3rd ed.
  • Illustrations note: biography
  • Sales rank: 49,257

Product description

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. * The iPhone 3 update to the best-selling and most recommended book for iPhone developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

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Author information

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Table of contents

* Welcome to the Jungle * Appeasing the Tiki Gods * Handling Basic Interaction * More User Interface Fun * Autorotation and Autosizing * Multiview Applications * Tab Bars and Pickers * Introduction to Table Views * Navigation Controllers and Table Views * Application Settings and User Defaults * Basic Data Persistence * Drawing with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I? Finding Your Way with Core Location * Whee! Accelerometer! * iPhone Camera and Photo Library * Application Localization * Where to Next?