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    Beginning C++ Through Game Programming (Paperback) By (author) Michael Dawson

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    Description"Beginning C++ Through Game Programming, Third Edition" approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.


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  • Full bibliographic data for Beginning C++ Through Game Programming

    Title
    Beginning C++ Through Game Programming
    Authors and contributors
    By (author) Michael Dawson
    Physical properties
    Format: Paperback
    Number of pages: 352
    Width: 183 mm
    Height: 229 mm
    Thickness: 28 mm
    Weight: 794 g
    Language
    English
    ISBN
    ISBN 13: 9781435457423
    ISBN 10: 1435457420
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 01
    BIC subject category V2: UDX
    B&T Modifier: Text Format: 06
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    LC subject heading:
    DC22: 005.13/3
    B&T Merchandise Category: COM
    Ingram Subject Code: XL
    Libri: I-XL
    Nielsen BookScan Product Class 3: S10.9
    BISAC V2.8: COM051070
    DC22: 794.81526
    LC subject heading:
    BIC subject category V2: UMK
    B&T Approval Code: A09709300
    BISAC V2.8: COM012040
    B&T Approval Code: A93603276
    LC subject heading: ,
    LC classification: QA76.76.C672 D39 2011
    Thema V1.0: UMK, UDX
    Edition
    3, Revised
    Edition statement
    3rd Revised edition
    Illustrations note
    black & white illustrations, black & white tables, figures
    Publisher
    Cengage Learning, Inc
    Imprint name
    Delmar Cengage Learning
    Publication date
    17 November 2010
    Publication City/Country
    Clifton Park
    Review quote
    1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop: Guess My Number. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad-Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0. 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory: Game Lobby. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Your First C++. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.
    Table of contents
    1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop: Guess My Number. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad-Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0. 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory: Game Lobby. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Your First C++. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.