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    Beginning Android Games (Paperback) By (author) Robert Green, By (author) Mario Zechner

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    DescriptionBeginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: * The fundamentals of game development and design suitable for Android smartphones and tablets * The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management * The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you'll learn * How to set up/use the development tools for creating your first Android game app * The fundamentals of game programming in the context of the Android platform * How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1 ), audio, and user input to reflect those fundamentals * How to develop two 2D games from scratch, based on Canvas API and OpenGL ES * How to create a full-featured 3D game * How to publish your games, get crash reports, and support your users * How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents1. An Android in Every Home 2. First Steps with the Android SDK 3. Game Development 101 4. Android for Game Developers 5. An Android Game Development Framework 6. Mr. Nom Invades Android 7. OpenGL ES: A Gentle Introduction 8. 2D Game Programming Tricks 9. Super Jumper: A 2D OpenGL ES Game 10. OpenGL ES: Going 3D 11. 3D Programming Tricks 12. Android Invaders: The Grande Finale 13. Going Native with the NDK 14. Marketing and Monetizing 15. Publishing Your Game 16. What's Next?


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    Title
    Beginning Android Games
    Authors and contributors
    By (author) Robert Green, By (author) Mario Zechner
    Physical properties
    Format: Paperback
    Number of pages: 714
    Width: 190 mm
    Height: 234 mm
    Thickness: 42 mm
    Weight: 1,161 g
    Language
    English
    ISBN
    ISBN 13: 9781430246770
    ISBN 10: 1430246774
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    Nielsen BookScan Product Class 3: S10.3T
    B&T Modifier: Academic Level: 03
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    B&T Approval Code: A91420000
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 16310
    B&T Approval Code: A93600300
    DC22: 005.268
    Ingram Subject Code: XJ
    BIC subject category V2: UMK
    BISAC V2.8: COM074000
    DC22: 005.3
    LC subject heading:
    B&T Approval Code: A09709300
    LC subject heading:
    BISAC V2.8: COM012040
    BIC subject category V2: UMS
    LC subject heading:
    DC23: 005.258
    LC classification: QA76.76.A65 Z43 2012
    Ingram Theme: ASPT/SCITAS
    Thema V1.0: UMK, UMS, UDH
    Edition
    2, Revised
    Edition statement
    2nd Revised edition
    Illustrations note
    black & white illustrations
    Publisher
    aPress
    Imprint name
    aPress
    Publication date
    29 November 2012
    Publication City/Country
    Berkley
    Author Information
    Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games.  He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games.  Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive.  Robert's current focus is on cross platform game development and high performance mobile gaming.
    Table of contents
    1. An Android in Every Home 2. First Steps with the Android SDK 3. Game Development 101 4. Android for Game Developers 5. An Android Game Development Framework 6. Mr. Nom Invades Android 7. OpenGL ES: A Gentle Introduction 8. 2D Game Programming Tricks 9. Super Jumper: A 2D OpenGL ES Game 10. OpenGL ES: Going 3D 11. 3D Programming Tricks 12. Android Invaders: The Grande Finale 13. Going Native with the NDK 14. Marketing and Monetizing 15. Publishing Your Game 16. What's Next?