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    Beginning Android Games (Paperback) By (author) Mario Zechner, By (author) Richard Taylor

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    DescriptionBeginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: * The fundamentals of game development * The Android platform basics to apply those fundamentals in the context of making a game * The design of 2D and 3D games and their successful implementation on the Android platform What you'll learn * How to set up and use the development tools for developing your first Android application * The fundamentals of game programming in the context of the Android platform * How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals * How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. * How to create a full-featured 3D game * How to publish your games, get crash reports, and support your users * How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents * Android, the New Kid on the Block * First Steps with the Android SDK * Game Development 101 * Android for Game Developers * An Android Game Development Framework * Mr. Nom Invades Android * OpenGL ES: A Gentle Introduction *2D Game Programming Tricks * Super Jumper: A 2D OpenGL ES Game * OpenGL ES: Going 3D *3D Programming Tricks * Droid Invaders: the Grand Finale * Publishing Your Game * What's Next?


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    Title
    Beginning Android Games
    Authors and contributors
    By (author) Mario Zechner, By (author) Richard Taylor
    Physical properties
    Format: Paperback
    Number of pages: 688
    Width: 191 mm
    Height: 236 mm
    Thickness: 38 mm
    Weight: 1,134 g
    Language
    English
    ISBN
    ISBN 13: 9781430230427
    ISBN 10: 1430230428
    Classifications

    BIC E4L: COM
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 05
    B&T Modifier: Text Format: 01
    B&T General Subject: 227
    B&T Approval Code: A91420000
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 26320
    DC22: 005.26/8, 005.268
    Ingram Subject Code: XL
    BISAC V2.8: COM051230
    Libri: I-XL
    Nielsen BookScan Product Class 3: S10.9
    BISAC V2.8: COM051280
    B&T Approval Code: A93603238
    BIC subject category V2: UMK
    BISAC V2.8: COM074000
    LC subject heading:
    BISAC V2.8: COM051390
    BIC subject category V2: ULP
    BISAC V2.8: COM012040
    LC subject heading:
    BIC subject category V2: UMS
    LC subject heading:
    DC22: 794.815268
    LC classification: QA76.59 .Z43 2011
    Ingram Theme: ASPT/SCITAS
    Thema V1.0: UMK, UMS, ULP
    Edition statement
    New ed.
    Illustrations note
    black & white illustrations
    Publisher
    aPress
    Imprint name
    aPress
    Publication date
    20 April 2011
    Publication City/Country
    Berkley
    Author Information
    Mario Zechner runs Badlogic Games, a game development shop focused on Android.
    Table of contents
    Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Publishing Your Game What's Next?