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    Beginning Android 2 (Paperback) By (author) Mark Murphy

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    DescriptionThe Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you'll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services. What you'll learn * Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices. * Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. * Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. * Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. * Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Who this book is for This book is aimed at people new to mobile development, but with some knowledge of Java. Table of Contents * The Big Picture * Projects & Targets * Creating a Skeleton Application * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * Using Selection Widgets * Getting Fancy With Lists * Employing Fancy Widgets and Containers * The Input Method Framework * Applying Menus * Fonts * Embedding the WebKit Browser * Showing Pop-Up Messages * Dealing with Threads * Handling Activity Lifecycle Events * Creating Intent Filters * Launching Activities and Sub-Activities * Handling Rotation * Working with Resources * Using Preferences * Managing and Accessing Local Databases * Accessing Files * Leveraging Java Libraries * Communicating via the Internet * Using a Content Provider * Building a Content Provider * Requesting and Requiring Permissions * Creating a Service * Invoking a Service * Alerting Users Via Notifications * Accessing Location-Based Services * Mapping with MapView and MapActivity * Handling Telephone Calls * Development Tools * Handling Multiple Screen Sizes * Dealing with Devices * Handling Platform Changes * Where Do We Go From Here?


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    Title
    Beginning Android 2
    Authors and contributors
    By (author) Mark Murphy
    Physical properties
    Format: Paperback
    Number of pages: 416
    Width: 191 mm
    Height: 235 mm
    Thickness: 21 mm
    Weight: 713 g
    Language
    English
    ISBN
    ISBN 13: 9781430226291
    ISBN 10: 1430226293
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 03
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    LC subject heading:
    Warengruppen-Systematik des deutschen Buchhandels: 26330
    DC22: 005.1
    B&T Merchandise Category: COM
    LC subject heading:
    DC22: 005.268
    Ingram Subject Code: XL
    BISAC V2.8: COM051230
    Libri: I-XL
    LC subject heading:
    BISAC V2.8: COM051000
    LC subject heading:
    BISAC V2.8: COM074000
    BIC subject category V2: ULP
    LC subject heading: ,
    BIC subject category V2: UMS
    LC classification: QA76.76.A65 M872 2010
    Thema V1.0: UMS, ULP
    Edition
    1
    Edition statement
    New.
    Illustrations note
    1, black & white illustrations
    Publisher
    aPress
    Imprint name
    aPress
    Publication date
    30 March 2010
    Publication City/Country
    Berkley
    Author Information
    Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the "Building Droids" column for AndroidGuys and the "Android Angle" column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing "cooperative democracy."
    Table of contents
    The Big Picture Projects & Targets Creating a Skeleton Application Using XML-Based Layouts Employing Basic Widgets Working with Containers Using Selection Widgets Getting Fancy With Lists Employing Fancy Widgets and Containers The Input Method Framework Applying Menus Fonts Embedding the WebKit Browser Showing Pop-Up Messages Dealing with Threads Handling Activity Lifecycle Events Creating Intent Filters Launching Activities and Sub-Activities Handling Rotation Working with Resources Using Preferences Managing and Accessing Local Databases Accessing Files Leveraging Java Libraries Communicating via the Internet Using a Content Provider Building a Content Provider Requesting and Requiring Permissions Creating a Service Invoking a Service Alerting Users Via Notifications Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Development Tools Handling Multiple Screen Sizes Dealing with Devices Handling Platform Changes Where Do We Go From Here?