Born and raised in Dublin, Ireland, Kilian Plunkett moved to the US in the early nineties when the chance to work as a professional comic artist came along. Comics taught him the value of learning to draw as broad a range of subjects and settings as he could. He worked as a Comic Artist for Dark Horse, DC, and Marvel until 2005, when the opportunity to join Lucasfilm's new animation division arose. He has been Lead Designer on "Star Wars: The Clone Wars" since 2007.
Jackson Sze studied Illustration at Art Center College of Design with an emphasis in Entertainment Arts. Since leaving school, he has worked in advertising, video games, television, and film. He is currently Senior Concept Illustrator at Marvel Studios and working on superhero movies.
Thang Le was born and raised in Southern California. He studied at the Art Center College of Design, majoring in Transportation Design. He started his career in entertainment working on television commercials and video games. This eventually led to working in animation, film, and theme parks. Currently he is working at Industrial Light & Magic as a Concept Artist. His credits include "The Avengers, Battleship," " Tron Uprising," " Star Wars: The Clone Wars," and "Green Lantern: The Animated Series," and he as also worked for Disney Imagineering.
Le Tang grew up in Southern California but spent a few years as a Story Artist at Lucasfilm Animation. Since his return to Los Angeles, he has told some Kung fu fighting tales at Nickelodeon. Currently he is doing his storytelling at DreamWorks Animation.
David Le Merrer was born in Paris where he grew up and later studied graphic design at ESAG Penninghen. After getting his degree, he spent a few years in the UK creating art for video games. He grew tired of the rain and in 2005 the road took him to California where he ended up at another video game company. Now he is working on "Star Wars: The Clone Wars" at Lucasfilm where he met all these crazy folks and decided to join the Battle MiLK team.
While taking a shortcut through the architecture department at Kansas State University, Pat Presley's life took a severe turn. One day late in 2007, a friend suggested that Pat should join him at Lucasfilm. After years of toiling away in the dark basement of design school and professional architecture projects, he decided to come up for air and try his hand at Concept Design. Since then he has been with "Star Wars: The Clone Wars" crew, still improvising, learning, and hoping they haven't found out where he sits.
Born and raised in smoggy Southern California, Justin Ridge received his BFA from California State University, Fullerton, and has storyboarded and directed several animated shows such as "Avatar: The Last Airbender, Star Wars: The Clone Wars," and "The ""Cleveland Show."
Matt Gaser was born and raised in Northern California. At an early age he ran around the woods pretending to be an Ewok while drawing his own characters, writing stories, and fueling his imagination. He studied Illustration at Art Center College of Design, interned at Klasky Csupo as a Background/Prop Designer for "Rugrats "before completing his studies. After graduation, he worked in video games for six years, which eventually led to an amazing opportunity working at Lucasfilm on "Star Wars: The Clone Wars." After several years at Lucasfilm, he decided to shift gears and freelance full-time out of his studio in San Francisco. Some recent projects he has been designing for include "Green Lantern: The Animated Series" and the feature film "HOP." He is currently working for Andrew Adamson on his new feature in development, "Fountain City."
For Christian Alzmann, it all started in kindergarten one day during arts and crafts when he developed the urge to draw Darth Vader in finger paint. At 24 he decided to go to Art Center College of Design and study Illustration, like two of his childhood heroes Ralph Mcquarrie and Syd Mead. There he tried everything from children's book illustration to fine art and he learned that all of these paths have such great possibilities as an illustrator. He also found out that the purpose of every one of them is to tell a story, which is what he really loves doing. Upon graduating he got a job as a Production Assistant in the Industrial Light & Magic art department. Within a year he began work as a Concept Artist on Steven Spielberg's "A.I.: Artificial Intelligence." Thirteen years later, he is now a Senior VFX Art Director at ILM, still having fun working in film and illustrating for print.show more