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    Audio Postproduction for Film and Video: After-the-shoot Solutions, Professional Techniques,and Cookbook Recipes to Make Your Project Sound Better (DV Expert Series) (Paperback) By (author) Jay Rose

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    DescriptionNew to this edition: * Learn how many Hollywood techniques--previously impractical on video--can help solve problems on smaller productions * Expanded cookbook recipes section * Technically updated throughout Make your soundtracks as good as your pictures with this compendium of professional audio techniques that can be adapted to desktop post. Specializing in sound after the shoot, this book features many practical examples, cookbook recipes, and tutorials. Audio theory, when necessary, is presented in plain English with plenty of visual analogies. FAQs, full explanations, and from-the-trenches tips address the complete range of processes from wiring and hardware to testing the final mix. The one-hour audio CD features platform-independent diagnostics, demonstrations, and tutorial tracks. Novices will learn how to improve their soundtrack--even after the actors have gone home. Experienced producers will learn how to solve technical and creative problems quickly. You'll get recipes and step-by-step instructions on how to: * build an efficient and reliable audio post setup * plan and budget a good soundtrack * get sound into your NLE without losing quality or sync * edit voices and music * record Foley and ADR * find music and use it effectively * find and create your own sound effects * shape sounds with equalization, reverb, noise reduction, and more * produce the final mix * test the final product for various media Please visit the author's website for additional resources: http://www.dplay.com/book/app2e/


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  • Full bibliographic data for Audio Postproduction for Film and Video

    Title
    Audio Postproduction for Film and Video
    Subtitle
    After-the-shoot Solutions, Professional Techniques,and Cookbook Recipes to Make Your Project Sound Better
    Authors and contributors
    By (author) Jay Rose
    Physical properties
    Format: Paperback
    Number of pages: 460
    Width: 188 mm
    Height: 234 mm
    Thickness: 28 mm
    Weight: 953 g
    Language
    English
    ISBN
    ISBN 13: 9780240809717
    ISBN 10: 0240809718
    Classifications

    B&T Merchandise Category: GEN
    B&T Book Type: NF
    BIC E4L: PHO
    Nielsen BookScan Product Class 3: T1.4
    BIC subject category V2: YNA
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    LC classification: PN
    B&T Modifier: Academic Level: 01
    Ingram Subject Code: PR
    B&T General Subject: 710
    Warengruppen-Systematik des deutschen Buchhandels: 14240
    LC subject heading:
    BISAC V2.8: PER004010, PER010010, TEC043000, TEC001000
    Abridged Dewey: 620
    BIC subject category V2: UYU, AJRD
    LC subject heading:
    BIC subject category V2: APFX
    LC subject heading: ,
    DC22: 778.5344
    Thema V1.0: ATFX, AJTF, UYU
    Edition
    2, Revised
    Edition statement
    2nd Revised edition
    Illustrations note
    Approx. 210 illustrations
    Publisher
    Taylor & Francis Ltd
    Imprint name
    Focal Press
    Publication date
    19 November 2008
    Publication City/Country
    Oxford
    Author Information
    Clio-and Emmy-award-winning sound engineer Jay Rose is creative director of the Digital Playroom. Specializing in post-production audio, his clients include PBS, Buena Vista Home Video, and Turner Network Television. Rose has written about audio for Videography, Recording, and Premiere Full Motion magazines.
    Review quote
    "Topics are not shortchanged... The chapter on dialogue editing alone is worth the price of the book."--S.D. Katz, millimeter magazine "The book's audio CD ... is a valuable collection of sounds and tutorials that are expertly coordinated with the book's text."--Michael Pastore, Epublishers Weekly
    Table of contents
    Introduction Acknowledgements Chapter 1: Vibrations to Volts to Bits A Tree Falls in a Forest How Sound Works Pressure to Voltage and Back Digital Audio Digital vs. Analog Chapter 2: The Studio: Acoustics and Monitoring Facility Goals Acoustics Monitoring Monitor Switching Chapter 3: The Studio: Equipment and Wiring Wiring for Audio Post Guerrilla Problem Solving Chapter 4: The Studio: Audio Software Splices Were Cross-Fades Audio Software Chapter 5: Planning the Track Different Media Are Heard Differently Spread Things Around Consider the Workflow Preproduction for Postproduction Chapter 6: Getting Audio into the Computer Analog Audio Recording Synchronization Troubleshooting Transfers and Ingest Chapter 7: Voice-over Recording a Dialog Replacement Voice-over Perspective What's Needed for Voice-over Recording The Human Factor: Directing ADR Chapter 8: Editing Dialog This Chapter is in Three Sections Dialogue Editing Techniques Track Splitting and Filling Restoring Lipsync by Eye Chapter 9: Finding and Editing Music Getting the Music Music Editing Chapter 10: Working with Sound Effects Sound Effect Sources Placing and Editing Sound Effects Sound Effects Design Chapter 11: Equalization Frequency Bands Equalizer Characteristics and Types Tuning an Equalizer Equalizer Cookbook Chapter 12: Dynamics Control Characteristics and Controls Dynamics Cookbook Chapter 13: Time-Domain Effects The Short Delays Long Delays Reverberation Reverb and Distancing Reverb Settings Chapter 14: Time and Pitch Manipulation Speed-based Effects Changing Pitch and Time Independently Pitch Shifters Time and Pitch Cookbook Chapter 15: Noise Reduction The Reality of Noise Removal Masking A Few Other Noise Reduction Facts Single-ended Processing Chapter 16: Other Effects Stereo Simulation Creating New Effects by Combining Old Ones Chapter 17: The Mix What a Mix Needs Putting Things in Perspective How to Mix No Cookbook, but a Tasting Chapter 18: After the Mix Layback and Print Mastering Keep Lots of Copies Testing the Track Data Compression and Streaming Release Formats Afterword Chapter 19: Help! Problems with Sound Quality Random Strangenesses Lipsync Problems Edit and Mix Problems Glossary About the CD