The Art of the Incredibles

The Art of the Incredibles

Hardback

By (author) Mark Cotta Vaz

$27.59
List price $39.28
You save $11.69 29% off

Free delivery worldwide
Available
Dispatched in 3 business days
When will my order arrive?

  • Publisher: CHRONICLE BOOKS
  • Format: Hardback | 160 pages
  • Dimensions: 231mm x 282mm x 25mm | 1,202g
  • Publication date: 26 November 2004
  • Publication City/Country: California
  • ISBN 10: 0811844331
  • ISBN 13: 9780811844338
  • Edition statement: New ed.
  • Sales rank: 41,549

Product description

From the Acadamy Award-winning studio that brought us Toy Story, Monsters, Inc., and the blockbuster Finding Nemo, comes The Incredibles, a hilarious and action-packed story of a family of superheroes banished to a boring suburban existence. Until...Mr. Incredible gets duped into an evil scheme and his family charges in to the rescue. The film is wonderfully graphic, bringing an early-'60s retro look to the superhero genre. The Art of the Incredibles once again pulls together the fabulous and otherwise never-seen movie concept art with quotes from the creative team of artists, designers, and directors. With an 8-page gatefold and fabulous color art, it is a visually stunning book that will appeal to the adult animation audience.

Other people who viewed this bought:

Showing items 1 to 10 of 10

Other books in this category

Showing items 1 to 11 of 11
Categories:

Author information

Mark Cotta Vaz recently completed his 19th book, a biography of Merian C. Cooper, creator of King Kong which is scheduled to be published by Random House in 2005. Vaz's books on movie history include Industrial Light + Magic: Into the Digital Realm, which Brad Bird is the writer and director of The Incredibles. He most recently directed and wrote the screen story for the acclaimed 1999 animated feature, The Iron Giant. He has served as executive consultant to the hit animated television series King of the Hill and The Simpsons. John Lasseter is Pixar Animation Studios's executive vice-president of creative and the director of Toy Story, A Bug's Life, and Toy Story 2. He most recently served as the executive producer of Monsters, Inc. and Finding Nemo, and is currently executive producer of The Incredibles.

Review quote

After almost 20 years in the vanguard of computer animation, Pixar Animation Studios (home of Toy Story, Monsters Inc., and Finding Nemo, among others) is releasing another technological wonder, The Incredibles. Brad Bird, who made The Iron Giant and is described by Pixar executive producer John Lasseter as "the ultimate geeky animation fan," dreamed up the story of the Parrs, a family of superheroes who have been forced by law to stop using their powers and live normally, sort of, until a vengeful supervillain emerges and kidnaps the father. The book describes the long process that went into making Bird's ideas a reality, with accompanying art showing the project's design at all its stages. Short interviews with Bird and his animation crew reveal the collaborative work and innovation necessary to produce a computer-generated feature focusing on humans, which are much harder to depict realistically than, say, angelfish. As the supervising technical director says, "the level of effort it takes to have the Parr family sit down to dinner is comparable to having Bob pick up a bus and throw it through a wall." It's fascinating to see the various images created in advance of the computer illustrations; on any given page, one can find the initial collages, sketches and, in some cases, digital effects that hint at how the movie comes to life. If Pixar's track record holds, The Incredibles will be a major hit, but even if it isn't, graphic arts fans and those interested in finding out how such impressive productions are realized will enjoy this inside glimpse at the movie's making. -Publishers WeeklyThe Incredibles came to be in a three-dimensional idiom, not intending to simulate documentary reality but straddling a line between photorealism and cartoons. While you can sense from the film itself that these 3D figures are borne of cartoon archetypes, the actual evidence is here in the book: early drawings of Edna Mode, Bob Parr and Syndrome carry the textures and flourish