The Art of Blizzard

The Art of Blizzard


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Traces the evolution of Blizzard Entertainment from a three-person console-game development studio in 1991 through the evolutions of the blockbuster Warcraft®, StarCraft® and Diablo® series, in an account that examines the studio's creative forces as reflected by more than 700 pieces of concept art, paintings and sketches. 25,000 first printing. Video game tie-in.

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  • Hardback | 352 pages
  • 246.38 x 330.2 x 40.64mm | 2,789.59g
  • Insight Editions, Div of Palace Publishing Group, LP
  • San RafaelUnited States
  • English
  • col. Illustrations
  • 1608870278
  • 9781608870271
  • 22,354

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About Blizzard Entertainment

Nick Carpenter is vice president of art and cinematic development at Blizzard Entertainment; Sam Didier is senior art director at Blizzard Entertainment; Chris Metzen is senior vice president of story and franchise development at Blizzard Entertainment. They live in Southern California.

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