The Art of BioShock Infinite

The Art of BioShock Infinite

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In "The Art of BioShock Infinite," delve deeper into the city of Columbia--the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the "BioShock Infinite" video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * "BioShock Infinite" won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

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Product details

  • Hardback | 184 pages
  • 232 x 310 x 22mm | 1,339.98g
  • Dark Horse Comics,U.S.
  • Milwaukie, United States
  • English
  • col. Illustrations
  • 1595829946
  • 9781595829948
  • 10,906

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Customer reviews

A brilliant collection of artwork from both the finished game and unused material. Character and enemy designs, beautiful artwork of Columbia, Vigors and propaganda posters and advertisments from the game are all found here for our enjoyment. While I'd definitely recommend the book to anyone (BioShock fans in particular), I warn anyone that playing 'BioShock Infinite' will evoke mixed reactions to this book. On one hand, you get an appreciation of how different the finished game is to the original 'BioShock', despite the fact that the similar starting point brought out in the initial designs and concept in the book. On the other hand, you become somewhat frustrated that the creative process which led to some great concepts in the finalised game is not covered here. For instance, I love the Luteces and think they were an innovative element, but they only get one image each in an entire book which are not even labelled as such. I couldn't help but compare to another Dark Horse art book I own which told me so much about the creative process. To add insult to injury, Ken Levine wrote a great introduction which just scratched the surface of this aspect. So it's still a brilliant book overall with stunning artwork, but could have been a bit better if the creative process were described in more more
by Thomas Muscat