The Art of 3D Computer Animation and Effects

The Art of 3D Computer Animation and Effects

Paperback

By (author) Isaac Victor Kerlow

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  • Publisher: John Wiley & Sons Ltd
  • Format: Paperback | 512 pages
  • Dimensions: 191mm x 231mm x 30mm | 953g
  • Publication date: 29 April 2009
  • Publication City/Country: Chichester
  • ISBN 10: 0470084901
  • ISBN 13: 9780470084908
  • Edition: 4, Revised
  • Edition statement: 4th Revised edition
  • Illustrations note: Illustrations (chiefly col.)
  • Sales rank: 141,312

Product description

The guide to digital animation, updated and stunningly illustrated Here is the newest rendition of Isaac Kerlow's popular guide to the process of creating and outputting three-dimensional computer animation. Written for both students and professional designers, this Fourth Edition addresses the newest technologies and techniques, including virtual reality and VR applications, visual effects for live action, post-production and digital output specifically for Web-based delivery, and storyboarding. Among the highlights are numerous illustrations representing the latest work of Pixar Animation Studios, DreamWorks SKG, Fox, Disney, and many independent artists and studios. Isaac Victor Kerlow (Los Angeles, CA and Singapore) is the former director of Digital Production and Talent at Disney. He is currently Dean of the School of Art, Design, and Media at Nanyang Technological University in Singapore.

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Author information

ISAAC KERLOW is a director and animation expert with over ten years of production and executive experience at The Walt Disney Company in Los Angeles, California. He is the Founding Dean of the first professional film and animation school in Singapore at the Nanyang Technological University, and a longtime active member of SIGGRAPH and the Visual Effects Society.

Table of contents

SECTION I: INTRODUCTION. Chapter 1: Animation, Visual Effects, and Technology in Context. Summary. A Digital Creative Environment. The Development of the Technology. Visual Milestones: 1969-1989. Visual Milestones: 1990-Today. Timeline Charts. Key Terms. Chapter 2: Creative Development and the Digital Process. Summary. Storytelling. Character Design. Visual and Look Development. Production Strategies. The Digital Computer Animation Studio. Creative and Production Teams. The Production Process of Computer Animation. Getting Started. Key Terms. SECTION II: MODELING. Chapter 3: Modeling Concepts. Summary. Space, Objects, and Structures. Building with Numbers. Vertices, Edges, and Facets. Moving Things Around. File Formats for Modeling. Getting Ready. Key Terms. Chapter 4: Modeling Techniques. Summary. Introduction. Curved Lines. Geometric Primitives. Sweeping. Free-Form Objects. Basic Modeling Utilities. Real-Time Polygonal Models. Key Terms. Chapter 5: Advanced Modeling and Rigging Techniques. Summary. Free-form Curved Surfaces. Subdivision Surfaces. Logical Operators and Trimmed Surfaces. Advanced Modeling Utilities. Procedural Descriptions and Physical Simulations. Photogrammetry and Image-Based Modeling. Amination Rigging and Hierarchical Structures. Getting Ready. Key Terms. SECTION III: RENDERING. Chapter 6: Rendering Concepts. Summary. Lights, Camera, and Materials. Color. Steps in the Rendering Process. Hidden Surface Removal. Z-Buffer. Ray Tracing. Global Illumination and Radiosity. Image-Based Rendering. Non-Photorealistic Rendering. Hardware Rendering. File Formats for Rendered Images. Getting Ready. Key Terms. Chapter 7: The Camera. Summary. Types of Cameras. The Pyramid of Vision. Types of Camera Shots. Types of Lenses. Camera Animation. Getting Ready. Key Terms. Chapter 8: Lighting. Summary. Lighting Strategies and Mood. Types of Light Sources. Basic Components of a Light Source. Lighting the Scene. Basic Positions of Light Sources. Getting Ready. Key Terms. Chapter 9: Shading and Surface Characteristics. Summary. Surface Shading Techniques. Surface Shaders and Multi-Pass Rendering. Image Mapping. Surface Reflectivity. Surface Color. Surface Texture. Surface Transparency. Environment-Dependent Shading. Selected Rendering Hacks. Getting Ready. Key Terms. SECTION IV: ANIMATION AND EFFECTS. Chapter 10: Principles of Animation. Summary. The Craft of Animation. The Twelve Principles. A Few More Principles. Character Development. Storyboarding. Getting Ready. Key Terms. Chapter 11: Computer Animation Techniques. Summary. Keyframe Interpolation and Parameter Curves. Forward Kinetics and Model Animation. Camera Animation. Light Animation. Hierarchical Character Animation. Two- and Three-Dimensional Integration. Animation File Formats. Getting Ready. Key Terms. Chapter 12: Advanced Computer Animation Techniques. Summary. Inverse Kinematics. Performance Animation and Motion Capture. Motion Dynamics and Fluid Simulations. Procedural Animation. Facial Animation. Crowd Animation. Location-Based and Interactive Entertainment. Key Terms. Chapter 13: Visual Effects Techniques. Rotoscoping. Blue and Green Screens and Chroma Keys. Set and Character Extensions. Crowd Replication. Computer-Generated Particles. Three-Dimensional Morphing. Motion Control. Motion Capture and Visual Characters. Photogrammetry. Practical Effects. Key Terms. SECTION V: POST-PROCESSING. Chapter 14: Retouching, Compositing, and Color Grading. Summary. Basic Concepts of Image Manipulation. Image Retouching. Image Compositing and Blending. Image Sequencing. Color Grading. Key Terms. Chapter 15: Image Resolution and Output. Summary. Basic Concepts of Digital Output. Image Resolution. Image File Formats and Aspect Ratios. Output on Paper. Output on Photographic Media. Output on Video. Output on Digital Media. Output on Three-Dimensional Media. Key Terms. Appendix. Index.