Arduino Projects For Dummies

Arduino Projects For Dummies

Paperback For Dummies

By (author) Brock Craft

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  • Publisher: John Wiley & Sons Inc
  • Format: Paperback | 404 pages
  • Dimensions: 185mm x 231mm x 25mm | 590g
  • Publication date: 5 July 2013
  • Publication City/Country: New York
  • ISBN 10: 1118551478
  • ISBN 13: 9781118551479
  • Illustrations note: black & white illustrations
  • Sales rank: 118,940

Product description

Discover all the amazing things you can do with Arduino Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board. Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations. Get Connected! To find out more about Brock Craft and his recent Arduino creations, visit

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Author information

Brock Craft is a Lecturer in Physical Computing at Goldsmiths, University of London in the Department of Computing. He was a Partner at the design firm TinkerLondon, where he introduced the Arduino into the UK along with its creator, Massimo Banzi.

Back cover copy

Learn to: Set up a workspace for your projectsCreate projects with Arduino UnoAutomate the home and garden, including a tweeting pet doorBuild a GPS data logger and an RFID readerDiscover how to use your Arduino to breathe life into everyday objects!If you're ready to start exploring all the amazing things you can do with Arduino, you've come to the right place. Featuring 12 cool projects you'll build from scratch, this book is the fun, easy way to learn everything you need to know to create your very own original interactive objects and automated devices.Make space - set up your Arduino project workspace and outfit it with the right building supplies and toolsDecode the code - get up to speed on Arduino programming and code writing basics, even if you've never programmed beforeMake it move - learn what components are available to make things tweet, spin, jump, and move about - and how to hook them upLight it up - create nifty projects from an intricate light ballet to a light pet, a scrolling LED sign, LCD alarm clock, and moreSensors and stuff - use sensors to build a plant watering system, tweeting pet door, and household temperature and light monitorGet sophisticated - build a GPS tracker and data logger, your own LED cubes, a remote control car, and other advanced projectsOpen the book and find: Arduino programming adviceHelp building an Arduino alarm clockHow to automate your garden's watering systemTips for constructing a keypad entry systemInstructions for building an RFID readerEssential Arduino tools you should have on handHow to build a robot car from stuff you find around the houseWays to make anything remote controllable

Table of contents

Introduction 1 Part I: Getting Started with Arduino Projects 7 Chapter 1: Exploring the World of Arduino 9 Chapter 2: Setting Up Your Workspace and Tools 19 Chapter 3: Understanding the Basics 41 Part II: Basic Arduino Projects 63 Chapter 4: The All-Seeing Eye 65 Chapter 5: Making a Light Pet 85 Chapter 6: Making a Scrolling Sign 107 Chapter 7: Building an Arduino Clock 127 Part III: The Interactive Home and Garden 153 Chapter 8: Building a Keypad Entry System 155 Chapter 9: Building an RFID Tag Reader 181 Chapter 10: Building an Automated Garden 201 Chapter 11 : Building a Tweeting Pet Door 221 Chapter 12: Building a Home Sensing Station 243 Part IV: Advanced Arduino Projects 273 Chapter 13: Building a GPS Data Logger 275 Chapter 14: Building a Remote-Controlled Car 299 Chapter 15: Building an LED Cube 323 Part V: The Part of Tens 349 Chapter 16: Ten Great Arduino Resources 351 Chapter 17: Ten Troubleshooting Tips 359 Index 369