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    Arduino For Dummies (For Dummies) (Paperback) By (author) John Nussey

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    DescriptionThe quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. Learn by doing start building circuits and programming your Arduino with a few easy to follow examples - right away! Easy does it work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own Solder on! Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time Kitted out discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! Become an Arduino savant learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. Get social teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.


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    Title
    Arduino For Dummies
    Authors and contributors
    By (author) John Nussey
    Physical properties
    Format: Paperback
    Number of pages: 446
    Width: 184 mm
    Height: 231 mm
    Thickness: 24 mm
    Weight: 666 g
    Language
    English
    ISBN
    ISBN 13: 9781118446379
    ISBN 10: 1118446372
    Classifications

    B&T Book Type: NF
    BIC E4L: TEC
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 05
    B&T Modifier: Subject Development: 06
    Nielsen BookScan Product Class 3: S9.6
    B&T Modifier: Continuations: 02
    Warengruppen-Systematik des deutschen Buchhandels: 26370
    BIC subject category V2: UM
    B&T General Subject: 229
    B&T Modifier: Text Format: 01
    BIC subject category V2: TJFM
    B&T Merchandise Category: COM
    Ingram Subject Code: XG
    Libri: I-XG
    LC subject heading:
    BISAC V2.8: COM049000, COM067000
    LC subject heading:
    DC23: 629.89
    B&T Approval Code: A93690000
    DC22: 005.25/8
    LC subject heading:
    LC classification: TJ223.P76 N87 2013
    Thema V1.0: UM, TJFM
    Illustrations note
    black & white illustrations, black & white tables, figures
    Publisher
    John Wiley & Sons Inc
    Imprint name
    John Wiley & Sons Inc
    Publication date
    28 May 2013
    Publication City/Country
    New York
    Author Information
    John Nussey is a specialist in physical computing who has worked for many years creating interactive art installations and prototyping products using Arduino. He is a proud advocate of Arduino and teaches the craft of interaction design, hacking, and prototyping to people of all ages, competencies, and abilities.
    Review quote
    "...this book is a gentle intro to the Arduino..." (Linux Voice, April 2014)
    Back cover copy
    Learn to: Build exciting interactive projects using ArduinoIntegrate inputs, outputs, and existing hardware into your projectsConstruct robust prototypes to get your project out into the real worldCommunicate between hardware and software using Arduino and ProcessingThe quick, easy way to leap into the fascinating world of physical computingArduino is no ordinary circuit board. Whether you're an artist, a designer, a programmer, or a hobbyist, Arduino lets you learn about and play with electronics. You'll discover how to build a variety of circuits that can sense or control real-world objects, prototype your own product, and even create interactive artwork. This handy guide is exactly what you need to build your own Arduino project -- what you make is up to you!Learn by doing - start building circuits and programming your Arduino with a few easy examples -- right away!Easy does it - work through Arduino sketches line by line, and learn how they work and how to write your ownSolder on! - don't know a soldering iron from a curling iron? No problem! You'll learn the basics and be prototyping in no timeKitted out - discover new and interesting hardware to turn your Arduino into anything from a mobile phone to a Geiger counterBecome an Arduino savant - find out about functions, arrays, libraries, shields, and other tools that let you take your Arduino project to the next levelGet social - teach your Arduino to communicate with software running on a computer to link the physical world with the virtual worldOpen the book and find: Help choosing an Arduino starter kitHow to set up your Arduino and install the Arduino Development EnvironmentProjects you can build that produce light, sound, and motionInstructions on prototyping using breadboards and a soldering ironHow to use different inputs and outputs in your projectsTips for hacking existing hardwareWays to extend Arduino's capabilities with libraries and shields
    Table of contents
    Foreword xvii Introduction 1 Part I: Getting to Know Arduino 5 Chapter 1: What Is Arduino and Where Did It Come From? 7 Chapter 2: Finding Your Board and Your Way Around It 17 Chapter 3: Downloading and Installing Arduino 33 Chapter 4: Blinking an LED 41 Part II: Getting Physical with Arduino 61 Chapter 5: Tools of the Trade 63 Chapter 6: A Primer on Electricity and Circuitry 75 Chapter 7: Basic Sketches: Inputs, Outputs, and Communication 91 Chapter 8: More Basic Sketches: Motion and Sound 123 Part III: Building on the Basics 161 Chapter 9: Learning by Example 163 Chapter 10: Soldering On 179 Chapter 11: Getting Clever with Code 209 Chapter 12: Common Sense with Common Sensors 241 Part IV: Unlocking Your Arduino's Potential 287 Chapter 13: Becoming a Specialist with Shields and Libraries 289 Chapter 14: Sensing More Inputs and Controlling More Outputs 315 Chapter 15: Multiplying Your Outputs with I2C 339 Part V: Sussing Out Software 357 Chapter 16: Getting to Know Processing 359 Chapter 17: Processing the Physical World 359 Part VI: The Part of Tens 407 Chapter 18: Ten Places to Learn More about Arduino 409 Chapter 19: Ten Great Shops to Know 413 Chapter 20: Ten Places to Find Parts and Components 417 Index 421 Bonus Chapter: Hacking Other Hardware On the Companion Website at wwwdummiescom/go/arduinofd