Android Programming: The Big Nerd Ranch Guide

Android Programming: The Big Nerd Ranch Guide

Paperback Big Nerd Ranch

By (author) Brian Hardy, By (author) Bill Phillips

$38.24
List price $48.41
You save $10.17 21% off

Free delivery worldwide
Available
Dispatched in 2 business days
When will my order arrive?

  • Publisher: Big Nerd Ranch Guides
  • Format: Paperback | 580 pages
  • Dimensions: 173mm x 251mm x 43mm | 1,225g
  • Publication date: 7 April 2013
  • Publication City/Country: Indianapolis
  • ISBN 10: 0321804333
  • ISBN 13: 9780321804334
  • Illustrations note: black & white illustrations, figures
  • Sales rank: 40,727

Product description

Android Programming: The Big Nerd Ranch Guide: is an introductory Android book for programmers with Java experience. Based on Big Nerd Ranch's popular Android Bootcamp course, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with all versions of Android widely used today (Android 2.2 - 4.2). Write and run code every step of the way - creating apps that catalog crime scenes, browse photos, track your jogging route, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development. Write and run code every step of the way - creating apps that catalog crime scenes, browse photos, track your jogging route, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development. "Big Nerd Ranch provided the training we needed to get hundreds of engineers building skillfully on Android. This book is a great distillation of that training and will be a huge help to anyone looking to ramp up as well." - Mike Shaver, Director of Mobile Engineering, Facebook "...a must-have for the developer just starting in Android or ready for more advanced techniques. I was impressed with this book's content and clarity of presentation. The authors explain simple and complex Android topics with equal ease." - James Steele, author of The Android Developer's Cookbook

Other people who viewed this bought:

Showing items 1 to 10 of 10

Other books in this category

Showing items 1 to 10 of 10
Categories:

Author information

BILL PHILLIPS is a senior Android instructor and software engineer at Big Nerd Ranch. He developed the materials for Big Nerd Ranch's acclaimed five-day Android Bootcamp alongside Brian Hardy. Bill has a passion for understanding things deeply and helping others do the same. In his spare time, Bill likes to read and play piano. BRIAN HARDY is a lead software engineer and instructor at Big Nerd Ranch, where he has developed training materials for Android, iOS and Ruby courses. When not teaching or building mobile apps for consulting clients, Brian enjoys riding bicycles and playing records from his extensive collection.

Table of contents

1. Your First Android Application 2. Android and Model-View-Controller 3. The Activity Lifecycle 4. Debugging Android Apps 5. Your Second Activity 6. Android SDK Versions and Compatibility 7. UI Fragments and the Fragment Manager 8. Creating User Interfaces with Layouts and Widgets 9. Displaying Lists with ListFragment 10. Using Fragment Arguments 11. Using ViewPager 12. Dialogs 13. Audio Playback Using MediaPlayer 14. Retained Fragments 15. Localization 16. The Action Bar 17. Saving and Loading Local Files 18. Context Menus and Contextual Action Mode 19. Camera I: Viewfinder 20. Camera II: Taking Pictures and Handling Images 21. Implicit Intents 22. Two-Pane Master-Detail Interfaces 23. More About Intents And Tasks 24. Styles And Includes 25. XML Drawables And 9-Patches 26. HTTP & Background Tasks 27. Loopers, Handlers, and HandlerThread 28. Search 29. Background Services 30. Broadcast Intents 31. Browsing The Web & WebView 32. Custom Views and Touch Events 33. Tracking the Device's Location 34. Local Databases with SQLite 35. Loading Asynchronous Data With Loaders 36. Using Maps