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    Alien Phenomenology, or What it's Like to be a Thing (PostHumanities (Paperback)) (Paperback) By (author) Ian Bogost

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    DescriptionHumanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.In "Alien Phenomenology, or What It's Like to Be a Thing," Ian Bogost develops an object-oriented ontology that puts things at the center of being--a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost's alien phenomenology takes for granted that "all" beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor.Providing a new approach for understanding the experience of things "as" things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.


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  • Full bibliographic data for Alien Phenomenology, or What it's Like to be a Thing

    Title
    Alien Phenomenology, or What it's Like to be a Thing
    Authors and contributors
    By (author) Ian Bogost
    Physical properties
    Format: Paperback
    Number of pages: 168
    Width: 140 mm
    Height: 213 mm
    Thickness: 15 mm
    Weight: 227 g
    Language
    English
    ISBN
    ISBN 13: 9780816678983
    ISBN 10: 0816678987
    Classifications

    Warengruppen-Systematik des deutschen Buchhandels: 25220
    BIC E4L: PHI
    Nielsen BookScan Product Class 3: S2.1
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Academic Level: 01
    LC subject heading:
    B&T Modifier: Continuations: 02
    B&T General Subject: 610
    Ingram Subject Code: PH
    Libri: I-PH
    LC subject heading:
    BISAC V2.8: PHI013000
    BIC subject category V2: HPJ, HPCF3
    B&T Merchandise Category: UP
    LC subject heading:
    DC22: 111
    LC subject heading: ,
    Abridged Dewey: 111
    B&T Approval Code: A10304000
    LC subject heading:
    B&T Approval Code: A10404000
    BISAC V2.8: PHI018000
    DC23: 142.7
    LC classification: BD331 .B5927 2012
    Thema V1.0: QDTJ, QDHR5
    Illustrations note
    11 colour photos
    Publisher
    University of Minnesota Press
    Imprint name
    University of Minnesota Press
    Publication date
    19 March 2012
    Publication City/Country
    Minnesota
    Author Information
    Ian Bogost is professor of digital media at the Georgia Institute of Technology. His most recent book is "How to Do Things with Videogames" (Minnesota, 2011).
    Review quote
    "This book needs to be read by many different audiences since it is not only fascinating but also of considerable significance. As the task of thinking through things as actors in their own right according to Ian Bogost's maxim 'all things exist, yet they do not exist equally' becomes a real intellectual project so the implications of this stance start to multiply. In turn, they begin to produce the outlines of a landscape in which things aren't just are. Rather, they form an active cartography which is always and everywhere--an alien ontography." --Nigel Thrift, Vice Chancellor, University of Warwick