Alien Phenomenology, or What it's Like to be a Thing

Alien Phenomenology, or What it's Like to be a Thing

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Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.In "Alien Phenomenology, or What It s Like to Be a Thing," Ian Bogost develops an object-oriented ontology that puts things at the center of being a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost s alien phenomenology takes for granted that "all" beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor.Providing a new approach for understanding the experience of things "as" things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them. "

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Product details

  • Paperback | 168 pages
  • 139.7 x 213.36 x 15.24mm | 226.8g
  • University of Minnesota Press
  • Minnesota, United States
  • English
  • 11 colour photos
  • 0816678987
  • 9780816678983
  • 67,833

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Review quote

"This book needs to be read by many different audiences since it is not only fascinating but also of considerable significance. As the task of thinking through things as actors in their own right according to Ian Bogost s maxim all things exist, yet they do not exist equally becomes a real intellectual project so the implications of this stance start to multiply. In turn, they begin to produce the outlines of a landscape in which things aren t just are. Rather, they form an active cartography which is always and everywhere an alien ontography." Nigel Thrift, Vice Chancellor, University of Warwick"

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About Ian Bogost

Ian Bogost is professor of digital media at the Georgia Institute of Technology. His most recent book is "How to Do Things with Videogames" (Minnesota, 2011).

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