Agile Software Development: Principles, Patterns, and Practices (Alan Apt Series) (Hardback)
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Short Description for Agile Software Development For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming, this text is for software engineers and students. It focuses on the technology, principles, patterns, and process to manage complex operating systems and applications. It also emphasizes on the people behind the technology.
Full description- Publisher: Prentice Hall
- Published: 15 October 2002
- Format: Hardback 529 pages
- See: Full bibliographic data
- Categories: Computer Programming / Software Development | Object-oriented Programming (OOP) | Programming & Scripting Languages: General | Software Engineering
- ISBN 13: 9780135974445 ISBN 10: 0135974445
- Sales rank: 90,012
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Full description for Agile Software Development
Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application--from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts -- showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail.Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.

