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    AdvancED Actionscript 3.0 Animation (Friends of ED Adobe Learning Library) (Paperback) By (author) Keith Peters

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    DescriptionThis book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone forinput, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.


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  • Full bibliographic data for AdvancED Actionscript 3.0 Animation

    Title
    AdvancED Actionscript 3.0 Animation
    Authors and contributors
    By (author) Keith Peters
    Physical properties
    Format: Paperback
    Number of pages: 472
    Width: 191 mm
    Height: 235 mm
    Thickness: 24 mm
    Weight: 812 g
    Language
    English
    ISBN
    ISBN 13: 9781430216087
    ISBN 10: 1430216085
    Classifications

    BIC E4L: COM
    Nielsen BookScan Product Class 3: S10.2
    B&T Book Type: NF
    B&T Modifier: Region of Publication: 01
    B&T Modifier: Subject Development: 20
    B&T Modifier: Academic Level: 05
    B&T Modifier: Text Format: 01
    B&T Merchandise Category: COM
    Warengruppen-Systematik des deutschen Buchhandels: 16310
    BISAC V2.8: COM012000
    BIC subject category V2: UGB
    LC subject heading:
    Ingram Subject Code: XX
    DC22: 006.7, 006.6
    LC subject heading:
    B&T General Subject: 235
    B&T Approval Code: A93906426
    DC22: 006.786
    BISAC V2.8: COM060130
    LC subject heading:
    BIC subject category V2: UML
    LC classification: TR897.7 .P472 2009, 2009278914
    Thema V1.0: UG
    Edition
    1
    Edition statement
    New ed.
    Illustrations note
    1, black & white illustrations
    Publisher
    aPress
    Imprint name
    FRIENDS OF ED
    Publication date
    30 December 2008
    Publication City/Country
    Berkeley, CA
    Author Information
    Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
    Table of contents
    1. Advanced Collision Detection 2. Steering Behaviors 3. Isometric Projection 4. Pathfinding 5. Alternate Input: The Camera and Microphone 6. Advanced Physics: Numerical Integration 7. 3D in Flash 10 8. Flash 10 Drawing API 9. Pixel Bender 10. Tween Engines