3D Graphics for Game Programming (Hardback)
$81.84 - Save $2.11 (2%) - RRP $83.95 Free shipping worldwide (to United States and
all these other countries) Usually dispatched within 48 hours | |Short Description for 3D Graphics for Game Programming Deals with real-time graphics in video game development that balances theory and application. This book covers such concepts as rendering, texturing, post-processing, and animation. Each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text.
Full description- Publisher: Chapman & Hall/CRC
- Published: 25 February 2011
- Format: Hardback 330 pages
- See: Full bibliographic data
- Categories: Imaging Systems & Technology | Games Strategy Guides | Graphical & Digital Media Applications | Computer Games Design | Games Development & Programming | Programming & Scripting Languages: General
- ISBN 13: 9781439827376 ISBN 10: 1439827370
- Sales rank: 411,245
Full description for 3D Graphics for Game Programming
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http://media.korea.ac.kr/book

